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Persona 4 Announced + Speculation

 
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Persona-sama




Joined: 06 Dec 2007
Location: Acrylic Polymer Dismulsion

PostPosted: Tue Mar 18, 2008 2:10 am    Post subject: Persona 4 Announced + Speculation Reply with quote






It looks to be using the same engine as Persona 3, just with new scenario and characters. I don't mind it at all though if it means I get to play another Persona game this soon.

It kind of looks like it'll take place either in the past or in the countryside. I'm only guessing that because the school and other areas look more rustic. Also, the persona designs are pretty reminiscent of the 70s with the sports jacket girl and the jumpsuit persona, along with the school kid with the keroyan-ish persona.

The new main character's design is kind of bleh though. He's not nearly as enigmatic as the other protagonists have been in the series. Also his haircut is kind of goofy. Oh well.

What are your takes on this?
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Lollerskater




Joined: 19 Feb 2008

PostPosted: Tue Mar 18, 2008 4:43 am    Post subject: Reply with quote

Does that say "PS2"? Because hell yeah, then! :D
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Yugen




Joined: 13 Dec 2007

PostPosted: Tue Mar 18, 2008 4:52 am    Post subject: Reply with quote

I'm utterly thankful it's in no way related to that abomination Trinity Soul. I knew it was incredibly unlikely but there was always some fear.

Other than that, sheer child-like excitement is my only emotion. Looking at the screens, the characters all seem to be wearing glasses when in battle......interesting.
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TOLLMASTER




Joined: 06 Dec 2007

PostPosted: Tue Mar 18, 2008 5:55 am    Post subject: Reply with quote

Yugen wrote:
I'm utterly thankful it's in no way related to that abomination Trinity Soul. I knew it was incredibly unlikely but there was always some fear.

Other than that, sheer child-like excitement is my only emotion. Looking at the screens, the characters all seem to be wearing glasses when in battle......interesting.


I had high hopes for Trinity Soul, but only caught the first episode. Can anyone say anything more about it?

Also Persona 4: Meganekko Edition sounds really great. Glasses and 70s-styled Personas? Sign me up.
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EU03




Joined: 06 Dec 2007

PostPosted: Tue Mar 18, 2008 8:14 am    Post subject: Reply with quote

Well, I'm mostly glad that the rumor that it was going on to PS2 was true; Atlus didn't fall into the pressure to go completely next-gen yet, unlike what happened to Disgaea 3.

Also, the main character's haircut makes him looks like 004 from Cyborg 009.
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Gironika




Joined: 06 Dec 2007
Location: Counter-current space

PostPosted: Tue Mar 18, 2008 8:50 am    Post subject: Reply with quote

is 7/10 in that info-box (first picture) the release-date or an approximated one?

If so, that would be a fast release ...
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Panoptic




Joined: 14 Dec 2007

PostPosted: Tue Mar 18, 2008 9:42 am    Post subject: Reply with quote

Yeah, from what I've read they're not ready to move on from the PS2. Too bad really, my main complaint in P3 is load times between menus, which the PS3's extra memory could certainly help. Either way, this is good news.
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special blend




Joined: 06 Dec 2007

PostPosted: Tue Mar 18, 2008 10:39 am    Post subject: Reply with quote

http://kotaku.com/369077/famitsu-reveals-persona-4

I love how the weather system that predicts when a murder is going to happen is almost exactly like the full moon boss fights in P3.
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ferricide




Joined: 11 Dec 2007

PostPosted: Tue Mar 18, 2008 10:39 am    Post subject: Reply with quote

i guess this info is from GAF, but i ganked it off of a friend's blog. he didn't source it.

Quote:
- July 10th release
- 85% Complete
- Looks like Persona 3 but better
- 180+ Personas
- Hashino is directing, Soejima is art director and character designer, Meguro is composing
- Takes place in the countryside, a more nostalgic environment
- The theme is murder mystery/suspense, it's a mystery thriller with twists and turns
- Multiple endings
- 1.5x the size of P3
- 60-70 hours
- There is a weather forecast system, and whenever there is a fog, a murder occurs
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Yugen




Joined: 13 Dec 2007

PostPosted: Tue Mar 18, 2008 10:47 am    Post subject: Reply with quote

Panoptic wrote:
Yeah, from what I've read they're not ready to move on from the PS2. Too bad really, my main complaint in P3 is load times between menus, which the PS3's extra memory could certainly help. Either way, this is good news.


Purely from a financial perspective, I'm guessing it wouldn't be that feasible. Given that the Persona series is rather niche and Atlus are hardly a monetary powerhouse, the massive PS2 userbase, Atlus' familiarity with the hardware and the ability to essentially use spruced up P3 graphics will cut costs and ensure a decent profit. Saying that, I believe the next SMT game is being developed for the PS3.
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BRUTAL NUMBER GIRL




Joined: 08 Dec 2007
Location: tokayo

PostPosted: Tue Mar 18, 2008 1:09 pm    Post subject: Reply with quote

Yeah I jerked off to this.

It looks like it takes place in the 70s but the article says it's present day, countryside Japan.

Hope this doesn't suck, I mean, it came out pretty quick!
Can't wait, also 英語版でおk
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Yugen




Joined: 13 Dec 2007

PostPosted: Tue Mar 18, 2008 3:09 pm    Post subject: Reply with quote

TOLLMASTER wrote:
I had high hopes for Trinity Soul, but only caught the first episode. Can anyone say anything more about it?
.


I just watched episode 9 and the whole thing is just.......awful. It's main problem is that it's so utterly devoid of the charm and wit of its source. It's like they took a few points from P3 universe and then clumsily stuck it in this. Even this far in the mystery is so desperately laboured it's irritating and the connections to P3 so shockingly tenuous and ill implemented there's nothing for the fan, save a small girl who vaguely looks like Mitsuru (and by vaguely I mean has red hair) and a cameo from Igor. The school uniforms are awesomely designed though........that's about it.
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tacotaskforce




Joined: 06 Dec 2007

PostPosted: Tue Mar 18, 2008 4:56 pm    Post subject: Reply with quote

Panoptic wrote:
my main complaint in P3 is load times between menus, which the PS3's extra memory could certainly help.


That's an issue with optimizing, and if they had the issue on the PS2 then they'd have the issue with a PS3.
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Persona-sama




Joined: 06 Dec 2007
Location: Acrylic Polymer Dismulsion

PostPosted: Tue Mar 18, 2008 5:26 pm    Post subject: Reply with quote

tacotaskforce wrote:
Panoptic wrote:
my main complaint in P3 is load times between menus, which the PS3's extra memory could certainly help.


That's an issue with optimizing, and if they had the issue on the PS2 then they'd have the issue with a PS3.

Playing the game off a hard drive totally eliminates that problem. It's a much better experience and it doesn't lag when you're fighting those three tanks in battle at once.
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ReroRero




Joined: 06 Dec 2007
Location: At war with Satan

PostPosted: Tue Mar 18, 2008 7:59 pm    Post subject: Reply with quote

Persona-sama wrote:
The new main character's design is kind of bleh though. He's not nearly as enigmatic as the other protagonists have been in the series. Also his haircut is kind of goofy. Oh well.

What are your takes on this?

I know, like, what is up with that do? Someone get a queer eye on this kid pronto.
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Persona-sama




Joined: 06 Dec 2007
Location: Acrylic Polymer Dismulsion

PostPosted: Wed Mar 19, 2008 2:09 am    Post subject: Reply with quote

ReroRero wrote:
Persona-sama wrote:
The new main character's design is kind of bleh though. He's not nearly as enigmatic as the other protagonists have been in the series. Also his haircut is kind of goofy. Oh well.

What are your takes on this?

I know, like, what is up with that do? Someone get a queer eye on this kid pronto.

Seriously, his hair mind as well be a helmet instead of that cut. Maybe he'd look better with a hat on.

Also, glasses battling is fine too.
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Persona-sama




Joined: 06 Dec 2007
Location: Acrylic Polymer Dismulsion

PostPosted: Wed Mar 19, 2008 3:54 am    Post subject: Reply with quote

Oh shit, 17 minute trailer on Nico Nico:
http://www.nicovideo.jp/watch/sm2705966

I'm sure it'll be on Youtube soon enough.
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TOLLMASTER




Joined: 06 Dec 2007

PostPosted: Wed Mar 19, 2008 7:10 am    Post subject: Reply with quote

Yugen wrote:
TOLLMASTER wrote:
I had high hopes for Trinity Soul, but only caught the first episode. Can anyone say anything more about it?
.


I just watched episode 9 and the whole thing is just.......awful. It's main problem is that it's so utterly devoid of the charm and wit of its source. It's like they took a few points from P3 universe and then clumsily stuck it in this. Even this far in the mystery is so desperately laboured it's irritating and the connections to P3 so shockingly tenuous and ill implemented there's nothing for the fan, save a small girl who vaguely looks like Mitsuru (and by vaguely I mean has red hair) and a cameo from Igor. The school uniforms are awesomely designed though........that's about it.


Ugh. I saw the first episode and I had hoped that it was just starting out slow, which seems to be a common ailment of anime these days. Sad to hear that doesn't look like it's the case here.

ReroRero wrote:
Persona-sama wrote:
The new main character's design is kind of bleh though. He's not nearly as enigmatic as the other protagonists have been in the series. Also his haircut is kind of goofy. Oh well.

What are your takes on this?

I know, like, what is up with that do? Someone get a queer eye on this kid pronto.


Aren't the protagonists supposed to be fill-ins for the player? If they had any sort of style then we would feel bad about ourselves while playing the game, because we can't even measure up to a fictional stand-in for ourselves. I totally bet that somewhere down the line Atlus will make a game where the protagonist is a huge loser with no friends and all the party members that join him only do so to better facilitate making fun of you.
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Badguy




Joined: 06 Dec 2007
Location: Sacramento, CA.

PostPosted: Wed Mar 19, 2008 9:45 am    Post subject: Reply with quote

TOLLMASTER wrote:
I totally bet that somewhere down the line Atlus will make a game where the protagonist is a huge loser with no friends and all the party members that join him only do so to better facilitate making fun of you.


I read that and completely remembered the protagonist in Me and Satan King/Okage. The only thing lacking is the last bit: the fact that the party members join you at all is more for personal reasons or a lack of anything to do than camaraderie, though.

Also, I'm waiting for the day when a stupid haircut or bizarre clothing is functional in an RPG, like you get a +2 in your defense stat merely because your hair is shaped like some kind of protective headpiece or you have +5 cold resistance because your pants are really furry.

Yeah, posts like this are exactly why I don't post often.

To swing this back on topic though, can't wait for Persona 4 and I love the interesting character designs so far.
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Yugen




Joined: 13 Dec 2007

PostPosted: Wed Mar 19, 2008 10:54 am    Post subject: Reply with quote

YouTube up of the NicoNico video:

http://www.youtube.com/watch?v=GJt2ZnL9eTQ
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Haze




Joined: 06 Dec 2007

PostPosted: Wed Mar 19, 2008 12:01 pm    Post subject: Reply with quote

I feel bad since it looks like they're re-using a lot from Persona 3. like I'm some kind of sucker for buying these again and again, and they just swap out the female characters for different-looking ones like a real dating-sim.

but I'm all in favor of running around the boondocks of Japan. SO I'M TEMPTED.

(now I'm questioning why P3 had to be set in a suburb in the first place)
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analogosagnos




Joined: 08 Dec 2007
Location: Elk Grove, Ca.

PostPosted: Wed Mar 19, 2008 1:54 pm    Post subject: Reply with quote

Pretty disappointed, actually. Don't get me wrong, I like Persona 3 (for what it is). It's just that each Persona game has sold more and more of its SMT soul to carve out its own identity. And that's fine, I guess. But I knew that Persona 3's Hip Modern appeal was going to mark the end of the IP's original sense of...composure. Even then, though, I thought P4 was at least going to be a sequel to what made P3 so appealing to so many people. This is pretty literally the same game. It really may as well be Persona 3: Eternal Punishment. And no, FES doesn't count.

It's not just the same engine, aesthetics, and format. They literally re-used Igor's art right there on the dialog box. Jeez.

And shit. To be honest, Persona 3 was really an addiction simulator more than any kind of RPG. Even at my highest appreciation of that game, it's kind of hard to be enthusiastic about approaching the front step all over again once you've been down to the bottom of that hole. It'd be one thing if there were only one or two types of addiction present, like in a Nippon Ichi game. But Persona 3 had like five. It's too much.

But sure. I'm buying it. See, even the series-traditional characteristics were presented in a pretty damn light-hearted fashion in Persona 3. This time, it looks like they're buckling down and getting a little more introspective again. I could go for that. I think I like the main character more than you guys too. The hair doesn't even look all that crazy in any other angle anyway. And those Persona designs may be the smartest so far. They're hot shit.

Yeah. It's just that P3 wasn't really the Persona sequel I was looking for in the first place, and 4 is the exact same game. I kinda liked how different all three parts of the series were before. Even if P4 was, again, not what I was looking for, I would've respected it for being in totally different territory than what P3 established.

EDIT: Oh, and make it so it takes more than 25 seconds for the music to loop this time, you idiots. Or at least take a cue from something like Samurai Champloo's soundtrack if you're going to insist on the modern faux-hip hop feel. Get those horns out of there -- forever.
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Persona-sama




Joined: 06 Dec 2007
Location: Acrylic Polymer Dismulsion

PostPosted: Wed Mar 19, 2008 6:09 pm    Post subject: Reply with quote

I actually like the horns in the music. It's a nice touch and gives it a bit of class.

I'm not too bothered by the reusing of Igor's art or of the similar proportions/style of modeling/levels/gameworld. If having a benchmark for graphical appearance helps the game focus more on story narrative and gameplay, that's fine with me.

Your post does make me question "What makes a Persona game?" The series originally seemed to be a way to make the SMT series more accessible to general players by setting it in a high school setting in the modern day with quirky punk kids as the main characters. Each game in the series afterwards has been about simplifying the mechanics - taking out the first person perspective, the demon conversations, collecting individual arcana cards in order to conjure new personas, etc - in order to focus more on the story. In its current format, I think it really is the most accessible game in the SMT series.

In short, Persona has always been the SMT*.

*for girls only
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analogosagnos




Joined: 08 Dec 2007
Location: Elk Grove, Ca.

PostPosted: Wed Mar 19, 2008 7:07 pm    Post subject: Reply with quote

Quote:
Each game in the series afterwards has been about simplifying the mechanics - in order to focus more on the story.
But is that what it's doing? Because if I felt like it was, I'm pretty sure I would've taken it all in stride. It seems to me more like they're softening the edges of everything in general so they can focus more on the aesthetics, which is what really caught people's attention with P3. The whole game comes off as an exercise in appealing to modern hip anime aestheto-fetishists. The slickest, most colorful designs. The cleanest, most eye-popping menus, filler-content, color schemes. The brisk, repetitive pop/rhythm-styled tunes with a large amount of vocal content.

It's like a whole game made to be a stand-in for any of the links you might happen to find at Majoria's News.

Plus, Persona 3 made gameplay (combat) so utterly disconnected from the rest of...anything, that instead of making that aspect of the game feel like it focused more on the story, it made it feel like it took place inside a completely different game than where you experienced the plot. Tartarus was one game over here, the school was a completely different game over there. They only intersected on the full moon, And even then, the high school portions often aren't the "story" so much as the story ambience. The day-to-day life that establishes the game's themes while the story itself proceeds rather incredibly slowly.

It did work well as an alternative way to keep you constantly locked in to the characters though. If anything, that's what got more focus now. Mundane, normal, everyday interactions with your party members. I guess that's one advantage to the sim formula that you don't usually get in RPGs. But, honestly, I thought Persona was always good at this aspect anyway. I mean, they always had every member of your party follow you into every room as it is, so they were never short on new things to say. If anything, the pre-occupation with side jobs and lifestat managing just distracts you from that stuff, so you probably still had more in Persona 2.

I think I just realized while typing this, though, that I am glad P3 decided to put you directly into school life, even if that's not what I wanted at first. What I liked about Persona 1 through Eternal Punishment at the time was the direction it was taking with the age of its characters. Persona was kids in the middle of their high school years. Innocent Sin was kids on the way out of their high school years, Eternal Punishment was young adults still coping with the fact that they're living day to day in the real world and have yet to really move on from the crap that probably plagued them as high schoolers. I guess for a while I held this ideal that they'd go even further with the age, but make the social stigmas they have to deal with in relation to their school years even more heavy. Like, hell. They could've been adults who already had kids going into their school years or something. That'd be awesome. So, while I was originally thinking maybe they should push the age issue further. It occurred to me that the first Persona wasn't really an ample opportunity to explore middle-o'-high school aged kids anyhow. I guess 3 was more of a concept reset than a spoiler. Considering how heavily 1 and 2 tied together, I suppose 3 cutting itself off from it and potentially tying itself to 4 could work conceptually.

Anyway, that's uh. Anyway. Point is, I don't get the vibe that P3 focused on story, I get the vibe that it focused on being cool, and any increase in interpersonal relationships came from the fact that -- indeed, the game was made more accessible and the RPG aspects were either sanded down into a prettier format or reorganized and moved out of the way. But because it was so interested in being "cool", I think we lost some of the heavier themes in the process.

If P4 can be slick while still calming down a bit with the totally light-hearted buisness (Persona 2 had a nice female perspective without bogging down a perfectly good RPG structure in giddiness), I think it'll meet a happy medium. Based on little-to-nothing, I feel like it may be doing that.
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NPC




Joined: 07 Dec 2007
Location: Rocklin, CA

PostPosted: Wed Mar 19, 2008 7:17 pm    Post subject: Reply with quote

Awesome, I'm so buying a PS2 now. ...well, in the future... when I have the money. Within the year hopefully.

Note to self: pre-order FES tomorrow
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analogosagnos




Joined: 08 Dec 2007
Location: Elk Grove, Ca.

PostPosted: Wed Mar 19, 2008 10:14 pm    Post subject: Reply with quote

Magicbox (yes, I know) arbitrarily decided to add in that the game takes place 2 years after P3. Probably based off nothing, but hey.
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Gironika




Joined: 06 Dec 2007
Location: Counter-current space

PostPosted: Thu Mar 20, 2008 4:31 am    Post subject: Reply with quote

Badguy wrote:
Also, I'm waiting for the day when a stupid haircut or bizarre clothing is functional in an RPG, like you get a +2 in your defense stat merely because your hair is shaped like some kind of protective headpiece or you have +5 cold resistance because your pants are really furry.

Raw Danger-esque would be excellent.

The santa-boots go well with anything, be it yellow track pants, a blue backpack, glasses and a yellow hardhat - and the best thing is I met my character in a different storyline later and didn't recognize him at first and thought "who would dress like that?" initially. Therefore I would love to see something like you suggested asap...
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itsashowtime




Joined: 06 Dec 2007
Location: Vancouver and Los Angeles

PostPosted: Thu Apr 03, 2008 2:45 am    Post subject: Reply with quote

Persona-sama wrote:
I actually like the horns in the music. It's a nice touch and gives it a bit of class.


I agree with analogos up to this point exactly. It's as if all, I wanted from Persona 3 were the more sinister occult tones of past games in the series, punctuated solely by a jazzy score that just makes everything more convincingly modern. It would have contrasted better too.

The characters were just too bubble-gum this time around. If however, they had them spiral into madness as the plot progressed, or forced them against each other, it would be gold.
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Mister Toups




Joined: 06 Dec 2007

PostPosted: Thu Apr 03, 2008 1:24 pm    Post subject: Reply with quote

the velvet room is now... a limo?

elizabeth's new design is awesome though.

I like the murder mystery angle... the shadow thing in P3 is nice but a bit too macguffin-ish for me.

is this game still set at a high school? are they going to have the same kind of social sim/schedule element?
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shadowfamicom




Joined: 21 Mar 2008
Location: near Boston

PostPosted: Mon Apr 07, 2008 8:44 am    Post subject: Reply with quote

Looks like the KonamiStyle version comes with a LE T-Shirt.

I really cant wait to see more about this game. Hoepfully Atlus doesnt take as long to translate this game as they did for P3. Maybe even more people working on it after how P3 was such a success.

Also some other links
http://p4.atlusnet.jp/ site for game
http://www.konamistyle.jp/sp/persona4/ some screens and info about KonamiStyle Edition.
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Persona-sama




Joined: 06 Dec 2007
Location: Acrylic Polymer Dismulsion

PostPosted: Fri Apr 11, 2008 6:26 pm    Post subject: Reply with quote

Mister Toups wrote:
the velvet room is now... a limo?

elizabeth's new design is awesome though.

is this game still set at a high school? are they going to have the same kind of social sim/schedule element?

The Velvet Room looks like it's in the luxury suite of a train or something. Could be a limo though.

Elizabeth has been replaced with an older lady by the name of Margaret. Classier, I guess. I miss Elizabeth though.

From what I've read, it sounds like the game is following the same schedule/school life/dungeon crawling format that P3 had. I imagine it shouldn't be that different.

Also, check http://www.kotowari.org/ for updates on the game. It's a pretty good blog for Atlus related stuff.
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Gironika




Joined: 06 Dec 2007
Location: Counter-current space

PostPosted: Sat Apr 12, 2008 12:49 am    Post subject: Reply with quote

shadowfamicom wrote:
I really cant wait to see more about this game. Hoepfully Atlus doesnt take as long to translate this game as they did for P3. Maybe even more people working on it after how P3 was such a success.

Was P3 really successful in terms of profitability? I'd love to hear so though I've not found any figures ... you kind of hope that games such as P3 sell well but there are too many examples where a game tanked undeservingly.
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analogosagnos




Joined: 08 Dec 2007
Location: Elk Grove, Ca.

PostPosted: Sat Apr 12, 2008 11:01 pm    Post subject: Reply with quote

It did well enough to justify FES making it this way, apparently.
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