In response to exodus and the general discussion of early Giger inspiration in games, let’s take a look at some blatant HR Giger influence in 1980s games.
I’ll start with Cybernoid 1+2 in 1987 and 1988, on C64 and Amiga. This flick screen maze shooter had walls filled with gooey eyeballs and guts. The combination of metal ships and alien forms was definitely in the zeitgeist.