About the whole Trico situation, my experience of that game was so bizarre.
I played Shadow of the Colossus when I was fifteen and if I had to pick one game that expanded my horizons and made me look at videogames as something that could potentially produce meaningful art, it was that one. Now I don’t see it as a flawless piece of art as I used to (I’m 31 years old now), but that game was so crucial and formative for me personally.
So, understandably, Trico was a huge deal for me as well and, oh my god, my experience was so completely miserable with that game the first time around. It frustrated me to tears, everything felt awkward and wrong, the camera was terrible, the framerate war jarring, the gameplay constantly made me feel not powerless (which I think was the intention) but disconnected to the whole thing, it constantly pushed me out and broke my suspension of disbelief. It was just terrible.
I had such a bad time with it it even felt wrong. The disappointment was so huge I played it for a second time immediately out of sheer disbelief, I just refused to accept the game was so bad. And only THEN, it clicked. And I know why it did, it clicked precisely because being on a second playthrough made me know exactly what to do and how to deal with each and every one of the game’s problems, the ones intended by design and the ones that were not, so all the frustration and awkwardness was minimized, while all the good aspects, like the art direction, the scale, the soundtrack and the relationship with Trico had a chance to truly shine.
I know a lot of people would have just moved on and that’s completely fair, but I really think sometimes sticking with a game truly pays off, and I’m happy I gave it a second chance.
And that’s my whole take, The Last Guardian is a great videogame buried deep inside a… I won’t say bad, I’ll just say a very problematic one.