esper What are the keys to a great co-op video game experience? (13:27)
Oh uh, I mentioned this in the thread of a few episodes ago, but Conduct Together is both action puzzle goodness and the perfect party game. The big gimmick is that one side of the controller (face buttons and right bumper) control when the trains stop and start, while the left side (d-pad and left bumper) control the train track switches; since it’s on switch, this works as one person holding each joy con.
The asymmetrically of it isn’t introduced at game level. When I’ve played this with friends, I usually control the tracks on my own, which isn’t meant to be a brag, just that I’ve played through most of the game alone. Then usually we divide the train stops individually. We all collectively call out what needs to be stopped/started/switched, so it still feels collective, regardless of how often you’re pressing a button.
Admittedly, this isn’t exactly asymmetrical gameplay, since it’s technically designed to allow just one person to do tracks while another does trains. Granted, the simplicity of this concept grants a really malleable division of the roles and attention, which is really beginner friendly. Also it’s always fun watching cartoon trains explode
Uhh almost forgot the music is Now-that’s-what-I-call-local-car-dealership-commercial-music 11 which is awesome. Sorry, this is the perfect game, everyone else can go home