Girard Ah, it’s pretty easy!
For me it’s that you go through the whole thing of learning everybody’s personality in the second area, doing quests for them and whatever, and then you just unceremoniously accidentally kill them off. Your happy child doesn’t remember and then you go off to the second place to presumably do that again. I don’t care to meet new people if I know I’m going to kill them, or do any side quests, or investigate the world or etc. It just 100% kills my motivation, why would I care to do this at all?
To me none of that matches with the visuals and casual vibe of the thing. Just give me a nice story! But apparently that’s not what turned most people off, for most people (and this doesn’t need spoilers) it was how pointlessly complex the story got as it went along, to where you couldn’t keep track of or remember characters or plot points. Another motivation tank.
I also spoiled the ending for myself accidentally while trying to figure out if it ever becomes nice again and that spoiler was disappointing in a way that was in line with my initial disappointment which basically just killed it, I can’t see myself going back to it because like… that game deserves a nice, simple, cute story to match the art, the light puzzles, and the light combat.