Gaagaagiins A friend of mine has been experiencing significant stuttering, and apparently a lot of people are experiencing it in the same specific places. Switching to borderless window helped for them, so if you run into that, give that a try.
◉◉maru For those who want more info on performance, I can recommend the Digitalfoundry tech review. The “play the PS4 version on PS5” trick from the online Beta still works. First, let’s look at the situation on consoles. The performance metrics we saw in the game’s network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes - a frame-rate mode and a quality mode. However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there’s still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X. […] In comparison, PS5 is typically operating at a higher frame-rate than Series X, though clearly neither is ideal. The bottom line is neither console offers a consistent 60fps in the final release. That being said, there are workarounds for each platform well worth considering. Xbox Series X is greatly improved by its system-level support for variable refresh rate (VRR) if you have a supporting display. VRR helps minimise the perceived judder in its 45-60fps range in frame-rate mode, creating a smoother experience by matching the screen refresh to the frame-rate. This may not be a solution for everybody, but for those with compatible TVs it’s the best option on Xbox right now. Series S users also benefit from VRR here. Given this platform’s frame-rate mode runs between 40-60fps right now it’s a viable choice, though not perfect, given Series S’s performance veers more often towards the lower end of this range than Series X. […] Meanwhile, hitting a stable 60fps on PS5 involves another tactic entirely. Sadly, VRR support isn’t available on Sony’s machine right now, but, as with the network test, simply running the PS4 app on PS5 clears up the frame-rate to a smooth 60fps. The trade-off? The game runs at a lower resolution - at what appears to be a reconstructed 1800p - and with lower settings in grass density than the native PS5 version. This is fundamentally the PS4 Pro codepath, using the higher power of PS5 to hit a more consistent performance level. Even with these trade-offs, running the PS4 app on PS5 is currently the best option on any console to achieve a consistent 60fps - and comes recommended if you value outright performance over image quality and higher-end graphical features. […] The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software’s first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.
◉◉maru Gaagaagiins Sorry I cannot confirm it for sure, as I am still trying to figure out the arcanes of PS5 retro-compatibility myself, but I fail to see why it would not work?
sabertoothalex Gaagaagiins From everything I’ve read it sounds like if you buy a PS5 copy that’s all you get. A PS4 copy comes with a free upgrade to the PS5 version. If you buy digital it looks like you get both no matter what.
rejj Interesting! Looks like it is limited to 8 characters, so I have entered [REDACTED] (edit: oops! I just noticed the update to the top post stating donkymlk. I’ll leave my other as an alternate group password since it lets us enter multiple)
Syzygy rejj Well, the IC forum password is not the only one I will be using, so while this is somewhat self-serving of me, I’m removing that reference because I think having redundant spellings risks muddying the water and accidentally cutting the community in two. With one password, if it’s not working then someone definitely knows they entered it wrong. DONKYMLK
Gaagaagiins All caps, just in case it’s case sensitive. Cool to see the you can input multiple group passwords!
goonbag Can confirm PS5 disc does not include PS4 version. Bummer, but at least the box is pretty. FWIW even coming from the silky smoothness of the Demon’s Souls remake I am not finding the framerate too bad. Only had time to play about an hour so far but it’s a very pleasant experience!
christoffing goonbag Glad to hear you’re enjoying it! For me the stuttering makes me a tiny bit motion sick, which is something I’ve never experienced in a game outside of VR before and it bums me out. We’ll see if I weather it or if I’ll have to wait for a patch.
goonbag christoffing ah, that sucks. sorry to hear it. honestly i can’t see why it wouldn’t be fixable with a patch & i hope they do.
rejj I wish the group thing made it so you only saw messages from within your group, rather than just prioritising it. There are a million little message markers all over the place (like in all the Souls games), it’d be much nicer if there were only a few here and there – and to know that they come from within the group.
yeso the stuttering is getting on my nerves a bit. I’m running at 50s-60 on max on 1440, unbroken 60 on high, but stuttering and slow mo instances every few minutes when outdoors
fetus8 yeso what GPU are you using? I was able to get really close to 60fps locked on my 3060 by setting the global “Shader Cache Size” setting in NVIDIA Control Panel to “Unlimited”.
yeso fetus8 rx 5700xt - not having like actual framerate issues other than 1-2 second freakouts. weird!
Herb yeso Is it in specific areas for you as well? My PC has a 3070 and all the nice numbers, and the game freaks out in specific areas. It runs smooth at max settings, but in certain spots - like if I fight the giant horse-spear-dude from the initial area in the middle of the the recessed clearing the game goes haywire for a sec. If I lure him elsewhere things don’t chug for a sec.