I have this idea for a tactics RPG where you and your friends are defending the squat you live in from cops trying to evict you. You have to use the environment a lot to create advantages, because one-on-one, the pigs have better training and gear than you and your punk friends. I haven’t developed this idea at all, but I would love to see a tactics RPG with a militant anarchist bent to it (in a good way), rather than the usual fantasy medieval political drama we usually get.
Wildermyth uses the environment in a tactics setting in some cool ways, and I think this game mechanic can be expanded on. And I like the idea of having much much more limited resources than the cops, so being forced to use what you have in clever ways. Like, yeah you’ve got a shotgun, but you also only have two shells. So take out as many as possible with what you have.
It’d require some really good level design, like… modern Hitman level of thoroughness and detail. And that’s after thinking through all the actual battle mechanics and whatnot.