Unless I missed it, I haven’t seen the IC Dedicated Space To Enjoy SoPFFO Discssion, so let it begin.
I’ve played about 4 hours in a co-op only session with my friend (both blind playing), done about the first 5 or 6 story stages. As people have already mentioned, this game is 7/10 wildness. My scattered experiences so far:
Finding this game on the PS4 store was just a silly representation of how I feel this game is going to be regarded. Had to basically type the whole thing in for it to be a suggested result in the search…
The clothes are all real cool and also real dumb. In MP, the cooperator cannot cosmetically see the gear they are wearing (because the cooperator is a ‘main character’ in terms of ability to change jobs, and the side characters are locked into one class typically, and hence many clothing items are not modeled for them). This results in a between-missions discussion of “hey how do you wanna look next time” where the host sets up what weird look you want to have next time. Also appears to have some classic ‘this gear is only for girls / boys’ attitudes.
Visual design feels like it has the fingers of Resonance of Fate poking around in there.
The resolution on a standard PS4 running in ‘performance’ mode is reeeaaal low. Particle effects are pretty neat, tho! FF14 flowerpot for real. It feels like the character models are 100% NOT bumpmapped and purely polygonal. Just wild to see, particularly amplified with the low resolution.
Magic feels a little Dragon’s Dogma-y in the “charge for a pretty long time” regard. Pretty chunky. (not full late game DD, mind you)
There are an absurdly large number of customization options. Just trying to visualize what the 20-, or 30-hour mark will look like is hard, but a strong driver for us to continue playing. My gut feeling is that someone in this project will have put some huge number of hours in creating some wild endgame loop that is hyper mechanically intensive.
On the world map you can choose to talk to NPCs at towns, and it’s just not good! But you should try it out.
The camp is real and seems to have A Reason, but I’ll leave it at that. Most dialogue results in laughter.
If you think of this game as “A Nioh,” it’s just bad. If you think of this game as “A Souls-like,” it’s just bad. But if you try to let it float in some other space between things, it’s really nothing else, and pretty good. Playing it feels like what my idea of FF15 or 7remake combat was before I played those games. Quite nice combat feel.
However gross these memes can be, this sums up how I feel about this game.