Aah this was nice. This GDC was both way more crowded than I was expecting, and also super vacant feeling. Worked on our game most of the first half of the week while at the convention center, ducking away in quiet hallways when I needed to make a call, attempting to fight back tears while hearing an emotional scene during a voiceover session.
It was neat seeing people I haven’t hung out with in nearly 3 years, probably bumped into Liz the most out of the whole conference. Got to talk to Frank and Kelsey who were also pointing out where to get The Good Chocolate at, and only attended one party/event mostly because we were showing off our game at it.
A mix of fun and high anxiety! Couldn’t help but feel like the whole event was like the scene in Nausicaa where they’re trying to revive a god warrior, and it just kinda fumbles and falls apart as it goes on.
Imagine my disappointment when I could no longer see a Beard Papa’s across from Yerba Buena Park.