contractually obligated to rep those flat-textured fps game jump maps here. handful of colors, platforms in a void, no care for a sense of realistic space. home!
of course, it’s also the easiest thing you can make in a map editor. but in the context of high speed, high precision, high framerate tricking, nothing looks cleaner.
mind the motion sickness here, lots of swinging the camera around for physics exploit reasons.
b0_beta6 (2006), made by poub for challenge promode arena (a quake 3 mod)
bhop_downtown (2015), made by Dream~ and pcpie for counter-strike source
rr_hexrun (201???? this map seems to have disappeared D:), for reflex arena
pornstar-luckr (2008), by pornstar, also for cpma
and, of course, the mirror’s edge DLC maps, which are very clearly meant to evoke these
plus the general ~ tradition ~ of playing quake 3 with texture detail so low it looks like these, lol
ok i stop now