My ‘funny’ Flashpoint story is that I thought I still had all of the code for my Flash games work I did years ago on a spare hard drive. I approached the folks at Flashpoint to pass the code and the games on to them, and everyone was super excited (me included). It turns out though that I did in fact have the hard drive, but it won’t mount, so I couldn’t retrieve the files (and then I moved, so I haven’t had a chance to see if I can tease the drive into mounting correctly since then). Ah well.
I definitely have a love/hate with the Flash aesthetic though! As a platform, it had all of the shitty constraints of mobile development! I was making most advergames (and a smaller number of in-house games for the company I worked for’s website– which I just discovered is still up and running… but with zero content because even the landing page was made with Flash), and the aesthetic for those was significantly different from indie Flash games. It was a real weird time for me, because the folks I worked with were not people who played games at all in their free time (and when they did it was stuff like Civilization and other PC-based simulation games) and I was constantly pushing them to expand into more adventurous genres and games. I even tried to push them to start developing for smartphones, which were pretty new at the time, and the owner literally told me he didn’t see a future in iPhone games, haha.
Anyway, I occasionally miss developing for Flash, I think mostly because I was so used to it!
Oh, my other Flash story is that years later, I started working with an artist who used Flash to make the art for a few games we worked on! It was not fun at all though because he was clueless about exporting stuff from Flash and as a result he hadn’t prepared any of the assets correctly, so I had to dig out my ancient copy and spend hours and hours going through his work and exporting it all so it. In the end the whole thing was kind of a disaster, but I still think that our last game we made together is kind an honorary Flash game (even though it was for mobile).