Xanadu really feels like the beginning where everything branched off from.
I disagree with the reviewer– I think the start of the game where you fall down the holes is really awesome. It is echoed in so many games, off the top I can think of Brandish, which then directly inspired undertale. Both begin by falling down into the dungeon, and the goal is to escape.
Every Zelda game, La Mulana, Cave Story, Metroid, For the Frog the Bell Tolls, Golvelius, Monster World, Popful Mail, Brandish, King’s Field, it all basically started here eh? I’m mostly familiar with Dragon Slayer IV, the Drasle Family, and Faxanadu. lol
Ultima is cited so often, I think Xanadu had just as much if not more to do with the wake of Japanese games in the same vein. I bet Jeremy Parish has something to say about this lol
… you can really see Miyamoto taking a look at the success of Xanadu and reacting like…. damn this could use some user friendliness eh?
I’ve been following this channel since I found it, probably from IC forums. IDR if he’s the one that did an entire history of Falcom, but I’ve forgotten a lot of it.
Lately I’ve been making my PC library with Playnite more of a timeline of PC gaming. Time to start adding more Falcom games besides the ones for Windows that I already had on there.
… Revival Xanadu looks sick.
 ok now I’m about to sound a lot like Jeremy Parish but I just remembered namco’s Dragon Buster came out the year before Xanadu, so that had a fair bit to do with it I’m sure. It’s really an interconnected web.