I think Nier Automata has an interesting set of difficulty options.
- Easy - You get auto chips which will do things like fight, heal and dodge for you. All can be turned off or on
- Normal - Can’t use the auto chips.
- Hard - Same as normal but there is no lock on button
- Extra hard - Die in one hit.
These are explained on the menu when you choose it which helps. I think it would be cool if you could mix and match the settings too but I understand it probably adds quite a bit more work. I think when designing difficulty features like this they have to be implemented fairly early on in a project.
WarGroove has adjustable difficulty scales as well. These are controlled by 3 sliders:
- How much money you earn,
- How much damage you take
- How fast special abilities are charged.
You can make a custom difficulty with the sliders or just choose a preset. You can tell these are just multipliers which effect the numbers in a level.
On the note of WarGroove, I quite like the trend of difficulty levels shown by chilli peppers. I’ve seen it in WarGroove, Kirby and Gran Turismo. No one feels shame ordering a mild curry, we’re here for the flavour.