adamazing I really enjoy having a sense of presence and just hanging out.
Any great VR experience encourages this, I think. It’s one of HL:A’s greatest strengths how every part of the world is meticulously designed to look and sound lived-in, which bridges the sensory gap between “I’m wearing a VR headset and standing in my room” and “I’m standing in a rotting apartment building being overtaken by an alien fungus.” To sort of go off what espercontrol said, VR games that try to adapt existing genres to VR risk feeling stilted/boring when you’re not just playing the game, but inhabiting it. Paper Beast (Eric Chahi’s new game!!!) does an excellent job of giving the player the space to be in the world and play with these surreal creatures, while still having the broad structure of a puzzle game. I’m worried it’ll pass under people’s radar, since it’s a sub-three-hour game and VR Gamers don’t like that, but it’s one of my favorite things I’ve played recently.
exodus VR dev is definitely risky. From what I’ve gathered, PSVR ended up doing pretty well for Sony, though. I don’t expect anything for at least another year or two after the PS5 launch, but I’d bet money they’re planning PSVR2 behind closed doors. Definitely gonna check out Nirvana too, seems right up my alley!
donrumata I attempted to use my Vive in a dorm for the last year and a half of college. What a pain in the ass. But you’re totally right about the multiplayer, it instantly unlocks all sorts of interesting new interactions. Pavlov makes you input a random code on the bomb’s keypad to arm/defuse it for SnD, which is a cool touch.