Personally I really like the idea of an FPGA handheld, but the use of real carts and the adapters and stuff makes it a little hard for me to see myself actually using one. The resolution seems a bit overkill too for the range of consoles it’ll support imo. I’m kinda curious to see how much of that pricetag is going to packing several dozen pixels into one upscaled pixel.
In a lot of ways I think the commitment to accuracy might make this a niche console in the handheld “emulator” market. I don’t know if people here have been following Chinese emulation handhelds over the last year or two, but the competition in that market has really exploded. For instance, I’ve got an RG350m from a company called Anbernic that emulates everything up to PS1, has two USB-C connectors, HDMI output, a full dualshock layout complete with clickable sticks, and a gorgeous milled aluminum chassis. For a hundred bucks! It’s expected to get a refresh this year bringing it up to an ARM processor capable of some light Dreamcast and N64, too.
There’s some really solid innovation going on from these manufacturers, too. The new Retroid Pocket 2 managed to get local wireless multiplayer working on several consoles, including arcade emulation. Plus Moonlight game streaming, because it’s running highly-customized Android under the hood. For eighty god-darn dollars.
I respect it a lot and I think it’s a cool project, but for me I think emulation is generally “good enough” these days and the convenience and price of the alternatives kinda kill the more premium authentic experience for me.