◉◉maru Therefore, Mario is not a Republican.
This was my most played 2D Mario game during my earliest years, since my first console was a Game Boy Pocket.
I played the bubble level that takes you to the moon, the moon, and the stars levels, the tree innards where you swim through jelly sap, and The giant clockwork Mario over and over and over. The levels’ biomes flowed into each other like a Metroid game. The Hippo Statue Bubble Mountain -> Moon -> Stars tells a story, man. That cannot be understated.
This established my Mario canon, so it’s probably why I am always disappointed by Mario’s more sterilized outings. I never questioned things that surprise people nowadays like the giant clockwork Mario. That’s just how Mario is in my head.
I found (one volume?) the manga at a thrift store in 2009. I think I cut up the pages and pressed it into pins, might still have one floating around. SML2 led to my obsession with R&D1. I made a very SML2-centered musical tribute to Kazumi Totaka in the form of a medley of songs from games he scored in PXTONE for a video production project in 11th grade and got a D.
I like something Jeremy parish pointed out way back in the day around 2009 with his Game Boy World Series: that SML2 includes a lot of unique enemies that you see only once or twice and can easily stomp on in two seconds without seeing their advanced behavior that r&d1 programmed into the game. I think that the second part is true for most Mario games, and when you’re a baby like I was, you tend to experiment and let the fellas do their thing a lot more.
Having practically all the R&D1 game boy games as my only games in my earliest years was totally formative— this is reflected by my politics.