I’m still planning on eventually coming back to make a large update post to this thread, but in the mean time I’m stopping by to drop off some interesting historical artifacts.
The author of this, Tod Foley (@ aslfprods on twitter), saw me posting about this subject and was kind enough to scan this (previously unavailable online) article for me. It was published in the January 1994 edition of “PIX-Elation” magazine (which folded the following year).
Also, this 1990 interview surfaced recently. This one is interesting. At the end they talk to a very early VR pioneer (unrelated to virtual world) about the future of VR (from the point of view of the 90’s).
Chicago Public Radio, WBEZ “Artistic License” program pays a visit to the BattleTech Center at North Pier. Hosts Neil Tesser & Victoria Lautman play with Incredible Technologies Tim Skelly. Listen for most of the original trainer audio at 2:22. They follow up with VR Pioneer Myron Krueger and Skelly as they discuss where VR in entertainment is headed. Interesting and accurate insight from 1990. Oddly, no one from Virtual World Entertainment or FASA is in the segment.
someone made a video about an unreleased BattleTech Sega CD game
This work in progress reel from Absolute Entertainment shows work on the unreleased Sega CD game, “BattleTech: Grey Death Legion.” Video show original cinematics before compression for Sega CD video codecs, gameplay, interstitials, and ’Mech animations.
I don’t know when I’ll eventually get back around to this thread, the big update will probably end up being at least as long as the original post. Probably a few months more months. [But you can look forward to a long post from me about the history of the cyberpunk literary genre dropping on these here forums sometime before the end of the week.]
If you have any questions about this subject let me know. Even if I cant answer them immediately it would be helpful for me to know what (if anything) other people might be pondering in regards to this, as my next update is going to require me to do a bit of research, anyway.
The most interesting info I’ve come across is that after FASA was purchased by Microsoft, many of those employees who worked on Virtual World went on to work on the XBOX Live launch team, and many other major franchises after that. These pods have been massively more influential on the industry than anyone would imagine, but as far as I know that story has not really been told by anyone, yet. Researching this has been made harder by the fact that Virtual World Entertainment (and the work FASA did for virtual world) does not have a moby games presence, but that’s not an insurmountable obstacle.