It’s a shame that making games can be so daunting from multiple perspectives for such a passion driven industry. Another big problem is the “plucking of ripe fruit” whose dream was to work in the industry, only to be juiced and discarded. Tends to happen from all angles too, from writing reviews, to making art, to being a dev. After a certain point in your life you have to decide on a career and often times game development seems too difficult, stressful, and not lucrative enough, plus you may grow to hate it.
Reading the posts from @ellaguro @exodus and @JJSignal adds to that frustration and is part of the reason I have a boring yet stable job. If money was no object I would totally be making weird/fun little games, music, writings and videos to share. Just sucks that we have to gamble so much just to do something we enjoy, which is why I just play games when I have the time. I think it all boils down to starting young, having the time, being willing to travel, not owning much, having a group of like-minded passionate people working with you, and just making stuff without fear of it not being good. Working in games is like being in a garage band I guess.
(As a side note and not to get TOO political - I’ve heard some interesting stories about people getting relief/unemployment money from the pandemic and basically saying that they’ve never been happier since they can work on their passions without having a crappy day-job. People want to work even if they are not forced to by a boss.)