Oh man, John Wick is actually a great example, because the action scenes all have such rock-solid geography that makes it easy to follow what’s going on, and they usually lay the foundation for those scenes before the action ever starts in a way that reminds me of every cover shooter I’ve ever played. Like, every one of those games has a dialogue scene where you’re walking through a friendly base or whatever, but you can tell from the very level-designy arrangement of waist-high desks or couches that you’re totally gonna have to fight your way back out of this place in a couple of minutes. That was all I could think about during Wick’s infiltration through and subsequent escape from the catacombs in John Wick 2, and when he and Sofia are led through and then fight their way out of the coin minting place in John Wick 3. But man, I could apply this to almost every action scene in the series. They really let you get to know each location before the first shot is fired.
And god, I didn’t even really think about how video game-y the entire setting is. It has its own collectible currency!