2501 Genuinely, playing through the maps on the highest difficulty feels fantastic.
good, Hard felt awful in Awakening which in addition to what you’ve pointed out goes toward explaining why I didn’t have a good time with it
did you say you’d checked out the Gaiden remake
I haven’t. When it came out I was riding high on the Fates Hate Train and assumed it was more of that stuff. Your earlier comments do have me intrigued!
2501 reducing its narrative to a paper-thin excuse to ogle quirky anime friends is not some huge fall from grace
it is if it’s keeping me from these awesome character designs:




The plots are not so special but the interest is in the telling. I thought it was really cool to replay the GBA games and find out more about the world and character relationships through different support conversations and player routes. In FE7 the villain’s goals and motivation are made more complex when, through conversation with several different characters, you find out how he’s related to your guys, and consequently other actors at play. In FE8 the villain’s behavior completely changes based on which protagonist you play as. It’s cool stuff, and appeals to the same brain muscle as item descriptions in FromSoft games—ooh, it turns out this character is this other character’s brother and you’re finding him out here in this map because he felt ashamed of his aristocratic past and is in self-imposed warrior exile. It’s melodramatic and not always particularly deep sure but it’s a matter of tone as much as anything—that it takes itself remotely seriously makes the characters feel human, compared to e.g. support conversations in Awakening about soldiers being bad at making soup.
The stories used to be good, and for kids—these are not mutually exclusive qualities—but now they seem more geared toward 30-year-olds with an ironic interest in anime tropes they’re nostalgic for, which I’m not saying is invalid, but it is meaningfully different from what it used to be in a way I find off-putting. I won’t pretend to have played every game in the series but FEs 7, 8, and 9 tell stories with some dignity if nothing else. 10 is on another level. I think it is worth pointing out when stories geared toward the young are decent!
sabertoothalex the GCN game having one aspect of the story be a little good
It’s all setup for the Wii game!
You people are getting these videos in my YT recommendations I hope you’re happy (I admit I’m entertained)
Tradeghouls 'n ghosts Three Houses had one of the most intricate and well crafted stories in the last decade of games
I am being 100% serious when I say you have done what no one else could w/r/t getting me interested in Three Houses