captain As someone with mostly lukewarm feelings on both Last of Uses my big(gest) issue with the second game was specifically that the flashback/recontextualization arc was just way, way longer than it needed to be to get the intended point across and felt distinctly like padding. Everything outside of that was fine as far as pacing, but yeah, the mechanics of that game are not deep enough and do not evolve enough over the course of each entry to sustain multiple dozens of hours. I appreciate the boldness of the game trying to make a Serious Thematic Point of getting you to a mental space by the end where you’re fatigued with it all and going “wait, there’s more of this??” by the time it funnels you into the last couple of killfests but, yeah, I do not think the game is strong enough mechanically or narratively to really back up the big shot it’s attempting in that regard (and many others).
Is there a plan for the GotY episode yet, or will it get here when it gets here? Last year’s roundup got me to play Dungeon Encounters; I’m curious to hear the panel’s thoughts on a couple ’22 big’uns and/or anything under the radar in the last year I may have missed.