antillese Is it wrong? I have Planescape above Icewind Dale in both I believe. But that’s interesting about the Gold Box stuff, I’d actually never heard of it. I did think it was kind of odd that there’s a 10 year gap between Wasteland and Fallout, and it’s cool to see what else came out in that time (I also fell down a rabbit hole and rediscovered some weird old DOS games I played as a kid).
yeso Interesting, for Vampire + Alpha it looks like you’re referring to Brian Mitsoda? I’d actually not seen him come up in my research, but I guess whether or not he gets credited for Alpha Protocol is a point of controversy. Interesting! And yes I did work on the color thing, I should revisit that and I’ll definitely prioritize Dreamcast first!
deepspacefine I used GraphViz to make the graph. I was a bit hesitant because it’s code/command line based, and I assumed there’d be a simple visual editor to make something like this. But actually it’s super simple, you literally just define nodes like IceDale [label="Icewind Dale"];
and connect them like IceDale -> IceDale2
. It does all the formatting for you which is awesome, though it takes some work to get things to appear where you want (for example, I would prefer if Troika appeared over Obsidian since it appeared first, but for some reason the algorithm decided it should go at the bottom. And I think Planescape is generally what I’ve heard is the best to start with? I’m a little scared it will feel dated at this point, which is actually what inspired me to make this graph. I was wondering what the modern successor was to Planescape, assuming it was Torment: Tides of Numenara, but then discovered that was a completely different team, and actually the most recent game lead by Chris Avellone was Alpha Protocol (though it also seems like he’s had his hands in basically every one of these games).
Tradegood Oh that’s rad! That would definitely bring them in the fold I think, it’s a sequel even if none of the original team is involved.
rejj That’s actually really interesting. I thought the level of inter-company movement seemed unusually high within the CRPG genre, but I wonder if the same is true for immersive sims?