MYSTERIOUSTOKYO! TAKEITEASY DAN-GER-OUS NIGHT~
I found Blue Seed on Starz’s Action channel way back in like 2001 or some (when YYH was airing on Toonami too!) I remember really liking the show but I had at that point had been harden to the idea of the older male teenage girl dynamic in anime. I just wrote it off as a commonality because of how common it was for the 90s stuff. Every girl no matter how sexualized managed to be no older than 15 (at least at the start of the series). It kind of drags in parts so I don’t think I could rewatch it without full opting out of some episodes. I feel like it tied up satisfyingly, whatever that meant for 12 yr old me in my memory.
I never watched the sequel though. I’m kind of curious now.
The Horror music game is something that has lived in my brain for almost a decade- as amatuer game designer for the majority of my adult life, every game idea I have thought up started at or looped back to music and the culture around. My very first game idea in college was a horror game for the 3ds that had femme interdimensional demon antagonist that hunted the kid protags via singing to echo locating them. The mic played a big part in the mechanics for masking your location and solving puzzles. There was a ton of ideas that used all the physical aspects of the console. But the music as a gameplay mechanic only fit into the puzzles for me. The core concept was the idea that forms of matter are visually and audibly confirmed but their interactions with wavelengths and manipulating to disorient the player. Like creating rhythms in order escape capture sequences like what they ended up doing with the QTEs in Metroid dread. I had the idea to make dodge timing (the idea was to have no weapon combat) rhythmic but make holes where syncaption would have to take over the player.
I never worked towards making the game a reality (though it would be cool now because I can probably just distribute it now to be sideloaded on the 3ds), but as I got older and started warming up more and more to the idea of juxtaposing all the music I love to listen when I want to relax with very fast hectic chase sequences. I wanted people to feel fear when they enter a room and a Gutevolk song is playing. I still have the crappy box art I made for it.
She is supposed to be encased in mass of flesh which she emerges from early in the game- it was gross for just being gross’ sake. The starting scenario was pretty bad originally.
The female MC actually stuck around for other project ideas, I have been using an adult version of her as character in my current card game. She is modeled with the idea that she survived the events of this game.