For now anything that you discover via a leak should be spoilered. Any thoughts you have concluded about the game from preview material is open, but you can spoiler it too if you want.
There’s a lot to say, and a lot that I’m sure_will be_ said, so I don’t have to. Like how filmic this all is, it’s what they were striving for all along.
Going into this I’m keeping my context that the tears of the kingdom are tears of mourning for the late and great Iwata-san.
The fact the first ability you gain is called Ultrahand, named after an invention of the also tragic and suddenly passed Gunpei Yokoi, has me wondering if this game is going to reference more late Nintendo greats. Maybe Hiroshi Yamauchi next? Lol
Coming off an 80-hour replay of botw, but on emulator in 4K 60fps etc, I’m not feeling shocked by going back to switch graphics. I have the switch on max overclock settings. The shadow resolution was a bit jarring when I got to the first forested area. But it’s kind of cool, in the way low res gaming has always been cool.
I am already seeing signs of parallels to Majora’s Mask (being transitioned to “another world” via dark halls filled with giant rotating gears and tree roots…) and Zelda II: Adventure of Link. I think the tears may resemble whatever light orbs you had to collect in Zelda II. The ascend mechanic resembles the mirror in A Link to the Past, where you may wind up teleporting into a solid object or where you didn’t mean to go, and you can cancel it.
There are runes printed EVERYWHERE on the sky architecture… aesthetically awesome, gives us tons to transcribe, but also, a vehicle for marketing Nintendo’s style of copy… the texture of the totk edition switch console has the exact textures of this world printed on it with attention to detail in 3D… makes you wanna put your hands on it real bad.
Was this the first time in the series a character has audibly spoken the name Zelda? (Aside from CDi of course. Japanese dub owns btw)