For III I Tried my darndest to just repeat my previous two teams with analogs with vaguely similar names to signify their legacy. Also I like this new feature of letting you select any appearance for any class. I’ve used it thrice now. Once in EOII to make my alchemist look like the battle mage, and twice again in III to make my sovereign look like a wildling beast tamer, and my buccaneer look like whatever the berserker fighter characters are called.
It’s pretty much the same as my first two parties which were landsnecht-guardian-bars-healer-alchemist
(Forgive me for not using the proper terms, I just don’t care)
So for III I went with buccaneer-hoplite-sovereign-monk-zodiac
But Monk class has always kind of irked me. As a matter of fact, for a series with such a focus on healing, the class selection in part iii really irks me, having subverted the healer trope entirely.
I agree that EOIII is a masterpiece and pinnacle of the original trilogy, but I think it’s much better appreciated as such when you play the first two first. Jumping straight into III, you don’t know how good you have it, and things are becoming more complex. I’m not even necessarily a fan of the outside exploration mechanics like the boat in this one. It’s too much of a distraction
BTW, I finished the first two games in a clean 40ish hours, and that’s with tons of idle time! Love the relative brevity!
Anyways after reaching about level 7, I’ve swapped out the monk and the zodiac for Farmer and Arbalist jobs. The way class specialties are spread out is irksome, but at least it gives me freedom to just pick the classes I think are cool this time around, instead of always going with the same min-max strategy.
Last summer, I binged the entire sonic series. Now that EO is part of the SEGA household, this summer is defined by my EO binge.
… I’ve even adjusted my controls to resemble SEGA format…