esper How do you make a game demo?
We just decided to make our prototype for NEURODIVER into a demo. Completely separate story, but the same gameplay as the full game with the same characters. I’m fine with this for a narrative game, at least.
Alternatively, with our gameshow demos, we just did a chapter preview of the full game. With 2064: Read Only Memories we just found an area in the game that had a nice variety of gameplay and a fun environment to show off all the major functions. So it was set in a nice big set with some spots you could enter and exit, and it contained one mini-game puzzle.
Trying to keep it at 30 minutes max is best I think, with more of a target of 15-20 minutes ideally, especially for expo demos to keep the queue going. I don’t care about people whining about it being too short. They can just buy the full game then if they liked it that much, that’s the concept. Put in just enough flavor in that ramen/udon stock so when people drink it up, they might want more and think about it later. Don’t let them get exhausted by the flavor.
esper Jim Bunt 0008 asks: If a game controls with just one hand, what do with the other?
We have a one handed mode in the Switch version of 2064: Read Only Memories. I would hope whoever is using it has a coffee or another nice drink in the other hand.