yeso interested to see what now industry-leading From has done with one of it’s perpetual “6/10” series
It is jarring playing an armored core that has frictionless movement controls and fluidity in movement, plus a more Zelda-like lock-on system. I can see why some fans are unsatisfied.
It may be unlike anything witnessed in this industry before, a game series so niche, disappearing for a decade, and coming back with this confident, big budgeted, big bumpin, world class, state of the art bombast.
In that way it feels like stepping into a new generation all over again for me. I like that I abstain from so many new AAA games, that when I pick one up like FFVIIR, Death Stranding, and this, it is the best graphics I’ve ever seen, every time.
360 degree left stick movement feels so wrong. Automatically turning feels so wrong. and yet, that’s the way. and I hear more people complain about FS stickless shoulder tank controls than not.
I have not even finished the tutorial yet, so I know there’s plenty of space ahead for my feelings to change, I haven’t even begun to put the controls to the test. It’s easy to see that they wanted to make this opening very approachable for souls’ players.. Which is so ironic, since we’re talking about Souls’ players needing their hands held.