when i think “end of summer,” i have no choice but to think “emo.”
my big inspiration was my favorite album in recent memory, frailty by jane remover, specifically the tracks search party, champ, and how to lie. i was fortunate enough to stumble upon this archived 3 hour live stream where jane goes through all the frailty project files track by track and explains how they were made, which was cool. i think the main thing i took away from it was how simple a lot of the sound design was, with the impression of complexity coming from a lot of layering of relatively straightforward parts.
i wanted to add vocals, which ive never done before, but i was not only unable to write lyrics that i liked but i was also unable to settle on a vocal chain i was happy with. i wanted to add a few more sections than this, i had ideas for more ways for the track to evolve, but without the vocals there wasn’t anything to fill some of the space in my ideas so i just cut it off with what i had.
i borrowed a friend’s guitar (a mexican stratocaster, nothing fancy) because mine has been out of commission for a while. recorded with ableton through native instruments guitar rig. the drum sounds and various ear candy was taken from various splice packs, mainly will crooks, wubz, petal supply, tracey brakes and umru, with most of the vocal samples processed through portal, which i got just the other day specifically because jane mentioned it as one of two plugins she owns lmao. it’s good! i was trying to imitate her approach to vocal chopping/ear candy and i did not succeed entirely but there’s a couple of transitions and bits i landed on that i like. the bass is a very simple pwm thing made with ableton analog, which is my go-to bass sound when i don’t have something specific in mind.
kamillebiden this is cool! i like the way it builds. the mix is definitely rough around the edges, especially as the guitar gets louder the drums sort of struggle to punch through, could probably benefit from some sidechaining or general volume automation but you probably know that. i have very limited advice for making sampled drums sound less fake, because honestly i kind of like fake drum sounds (cf all the drums on frailty lmao). one thing i do think is that it can sound better to be “honest” about the sounds being “fake” rather than trying to imitate a real drummer, which is why i almost always use blatantly electronic drum sounds even when i’m making a song with a guitar. but also some stuff sounds less fake than other stuff, like the kick/snare/hat in this kit you’re using sounds pretty realistic but the crash and ride sound very fake (which i find to be true almost universally) so it might be wise to avoid the samples that sound faker. also, this may not work for a math rock sound because of the time signature issues (though i’ve had some success chopping 4/4 breaks into odd time signatures), but consider sampling/chopping whole drum grooves/breaks instead of one-shots. it can have a lot more of that fun live energy.
maybe the greatest sorcerer of fake drums i know is underscores. i’m pretty sure the drums on this (and the rest of fishmonger) are sequenced and while they don’t sound 100% real they do sound 100% good and are worth studying.