Oh man if anyone thinks I’m going to miss the chance to dunk on The Last of Us then THINK AGAIN.
I’m not sure if it’s exactly the “Watchmen of videogames”, as I feel Bioshock feels like a more proper choice of the “thing with some discourse that people take too seriously” phenomenon but I dread the zeitgeist around TLoU a lot more. TLoU was elevated as the new paradigm of great storytelling and presentation by every game critic just because it put so much effort trying to conceal the fact it was a videogame and present itself as an HBO series, as @yeso pointed at. And it WAS a videogame, with all its murders, upgrade systems and carrot hanging on the stick approach to level and game design. It was also a very bad one, with its mandatory “Uncharted tank breaking walls” section, and even a scripted sniper part for god’s sake. That dishonesty and disconnection between its nature as popcorn entertainment (which can be fun if handed well) and all the façade of acting as “more than a game” reflects on the huge inferiority complex this whole medium has suffered for the longest of times.
Looking back, Uncharted and The Last of Us robbed us of a good couple years of good videogames just because how the whole industry focused on trying to replicate what Naughty Dog did with their games before we entered the everything is open world now phase.