Related to another conversation here, I started thinking about games that basically outclassed their hardware. Either they did the “impossible” or appeared to, and made it look effortless in the process. I love this kind of stuff in game consoles, and it tends to happen toward the beginning (new technology, let’s see what we can do!) or end (old technology, we can probably squeeze more out of it!) of a platform’s life cycle.
Consoles or PCs with shelf lives (ie pc-98, fm towns) are welcome! I’ll get it started, but I’ll probably keep piling on.
Metamor Jupiter, PC Engine
this kind of line warping stuff was all over the place, but this implementation on the 8-bit PC Engine is pretty stellar, and the way they hide the transition with a big laser shot is great.
This is basically what the console was designed for, but nobody really did it. Laying a playable game over FMV just gives this bizarre vibe that works so well and you wouldn’t see anywhere else.
Burning Rangers, Saturn
Finally, at the end of the console’s lifetime, they found a good way to do transparent full 3D, basically only for this sequence. If I understand it correctly, the transparency data is passed from VDP1 to the sound chip as a buffer and then read and displayed by VDP2… or something. Anyway it looks nice.
Obviously everyone should watch Low Score Boy’s analysis of the Saturn’s processors! What a fun time.
There’s plenty more out there - what’ve you got??