At a point where I’m currently slapping together a space for the vehicles, which is a big problem because I kind of want them to be “person scale”, and several of the vehicles (Like the Wipeout and Hydro Thunder ships) are pretty big. Someone in my twitter messages is very enthusiastic about adding some scaffolding so people can climb up and see the tops of them, something I’ve considered but I feel scope creep coming on.
So anyway, credit placards will probably look like this. It’ll be a little weird because I’ll credit all of the artists (unless their roles are mentioned in mobygames), but that’s probably fine, better to overcredit than leave someone out.
For the museum itself I went back and fourth on a lot of ideas and, to be honest, I’m lazy as hell. A lot of auto and plane museums are just big warehouses with partitions, so maybe a warehouse-like space is appropriate?
I’ve put together some scaffolding and brick wall meshes and put in some lights, and I kind of like the look of it. I may put partitions up to better group off the different sections, but I think an open area suits the museum better.