Please ignore how in my earlier posts in the Helpline thread where I neglected to preserve the stylization of the title Raw Danger! and did not write it with its proper exclamation mark. Having apparently gone through my first run of Raw Danger! today as well, I think that Raw Danger! deserves that level of respect towards it.
Also I played the unsub! As in, a… ROM hack? I think? Of the original domestic release with audio and a few other features but with English translated dialogue and menus. I think it would be a weird game to play with corny English voice acting because there’s some good emotional substance to this story so far. But even still it is very funny to me that the undub didn’t restore the localized names. I recognize that that would pose a technical challenge and the sin of it ultimately lies with the process of localization back then, like, English speakers just would never be able to wrap their heads around the idea of a story about foreigners, or worse, that Japanese people in Japan have names like Stephanie. I mean, come on, she even looks like a Haruka.
Anyway, about the game itself. Raw Danger! makes Disaster Report feel like a prototype, in a way that says a lot more about how good Raw Danger! is than it does about how Disaster Report feels incomplete. I liked Disaster Report and I liked what it was doing, and both games have a lot of the same cool things. But, yes, I can already tell that Raw Danger! is something special.
captain I was mostly jokin around hehe… I didn’t get stuck environmental-wise all that much. While playing Raw Danger! I only got momentarily stuck on one confusingly naturalistic looking environmental puzzle, and actually, I fully admit it was totally my fault, I actually just overlooked the obvious natural solution. It was the part where you reunite with Haruka when she’s with that woman and her child Erika, and Haruka is trapped on that gas station roof in the middle of a rapid, and to get on top of an awning where there is a bridge of a sign leading to where Haruka is, you need to push a sign, but the sign is too heavy to push alone. I thought that you must have to come back to it once you reunite with Harkua so I kept rooting around for some alternate path to where Haruka was. But I eventually realized that to push the sign you just need to go back to talk to Erika’s mom and she’ll help you push the sign! Something in my head just assumed that there was only one other NPC that I could call upon to help me interact with an object in the environment.
I’m very excited to keep playing Raw Danger! and unlike Disaster Report which feels like it is pretty straightforward narrative-wise, Raw Danger! feels like I have so much more to discover about it.