I finished playing Star Wars Jedi Fallen Order. It’s a cool game if you like the Star Wars movies and it treads its own path in terms of narrative right between the first two trilogies.
This game has often been compared to Dark Souls and it does share some similar elements, mainly enemies respawning on and health and heals refilling on a meditaion point (bonfire). In comparison the combat is worse but different, it’s more of an action game with button combinations doing different moves. It’s got the problem of the light saber feeling like a beat stick as few enemies die in a singlular hit. The force powers are a lot of fun in combat, being able to push stormtroopers over a cliff is always satisfying and pulling one into a stab feels good to. Timing a block to deflect lasers back at ranged enemies is excellent and enforces the idea of jedis dont need guns.
The exploration in this game is well done. It’s set over a myriad of planets, each with a distinctive biome and fully backtrackable levels. Each one looks like an open world but is more of a 3D squiggly loop level. You never really know where you’re going in a cave network but you can tell you’re making progress nonetheless. It has a few zelda-esque dungeons with puzzles to solve and mechanisms to get moving. Every now and then you’ll find yourself in an imperial base and it feels just like da movies! In honesty, Star Wars has such a strong visual style and this game absolutely gallops away with it.
All in all this is a very AAA video game, takes a bit from a bunch of games, in this case Dark Souls, Zelda, Mirrors Edge, without bettering any of its influences in their department. It has a pretty good but likely forgettable story. Amazing environmental art that there is never enough time to appreciate. It even left me feeling like I should have played it on better hardware.
I’m glad this game was made, because that might mean a better sequel might be made.