Yea I think its just isn’t for me. Gave it a good number of tries, before ultimately feeling my time was better spent elsewhere. I guess the things that were inherently important to the game, weapon durability, crafting, which I’m not entirely against, served more as deterrents for myself. It been nice if weapons could have been repaired, as in other games, and maybe I’m not far enough or used to the systems introduced. It seemed like I was running away from every encounter, either because I didn’t want to waste my weapons, or there really wasn’t anything to be gained. It just never seemed there was an adequate reward for as much as you struggle through the landscape. I am curious to see the actual dungeons with the Divine Beasts, maybe sometime in the future. Everything isn’t for everybody.
I’d agree that a lot/most of the Zeldas have more or less stuck to the formula, and it’s not that I don’t welcome the change, but that I feel with maybe some fine tuning it could been a little less alienating for me. I think Wind Waker serves as a good example of having a big open world that really feels rewarding while sticking to the formula more or less.
I did have similar feelings about Death Stranding, but did enjoy it for the most part.
I know I’m in a minority with liking Twilight Princess, but I think that game stands out due to having Midna as a partner, compared to a lot of the other forgettable characters in the other games.