Yeah this episode was fantastic, all doubts surrounding the podcast these last couple of days should have dissipated with this one.
Pixel art as an artistic choice vs. a constraint is such an interesting topic for me. You see, while I have felt affinity for videogames my whole life, for a big chunk of my childhood I only had vicarious access to them (playing in friends or relatives houses at very specific occasions etc.) I wanted to play them and I was eager to have the chance to do so, but it never occurred to me to ask my parents for my own console, it was something that just wasn’t even in the realm of possibility for me at the time.
Then my parents gifted me a PlayStation OUT OF THEIR OWN VOLITION because they knew how much I loved the stuff (this is a very unique circumstance I think). So my proper “first” contact with videogames was already 3D and I found I liked 3D videogames just fine! Then my PSX broke and another unique circumstance came forward, by that time the Dreamcast was already out and I wanted it, but my parents offered me a deal: to send the PSX to repair and buy me another console in a second hand store to play on the meantime. I accepted that deal and ended up having a Super Nintendo for the first time AFTER been playing on the PSX for almost its complete cycle. There I devoured Yoshi’s Island, Killer Instinct, Donkey Kong, A Link to the Past, and I don’t know, it felt completely natural. Those were amazing games and I had as much fun playing them as I did with the ones I had on my PlayStation.Then my neighbor gave me a CD with ZSNES full of roms and I kept playing that.
I realize now writing this that these experiences may have “normalized” caring for videogames without concern for its release date and playing retro without giving it too much thought. 2D has always been cool for me, I played Metal Slug and Garou on those early emulation days (circa 2001 or 2002 probably) and I don’t know, I have always found those games extremely cool and good looking, while a lot of the early 3D I found ugly, even at the time!