whoa, this vertical collapse game looks cool!! I’m gonna have to check it out.
I also wanted to share this flex, which is technically somebody else’s.
This is someone beating day 999 of our game Gunhouse. We estimated that if you never lost it would take about 280 hours to get to this point. It’s really gratifying to see because we’ve had a lot of reviews of this game where folks said the puzzle system was just “random swiping” because our tutorial didn’t explain to them how it worked well enough. But you can see the player here deftly making full-screen blocks, manipulating their positions to get to where they wanted them while also being mindful of the current bonus element etc.
We also had folks saying that the tower defense had no strategy to it. But here you see them use careful timing to block shots, hit flying enemies, etc. But more crucially, a lot of the tower defense strategy is still in the puzzle mode, which is why you’ll see them set up a big block, not use it, then slot it in next turn.
The best thing for me was seeing how they didn’t actually do things the way I would have. I considered myself to be the person who had played this game the most in the world because of all the dev time I played it. But the habits I fell into were quite different than this player’s - they noticed that there are caps on the DPS of a given gun once you get to a certain point, so rather than continuing to load ammo in it, would save it for next round. I would’ve just loaded it anyway. Likewise they would sometimes just block and not attack because their attack position wasn’t optimal, OR to let more enemies get on screen so they could all be hit by a flame special, or similar.
This is my first real experience of seeing people play my game in ways I didn’t expect, and it’s really cool to see. I also love how they showed their stats at the end (they got to day 8 in survival which is really impressive) - they fired over 2 million shots!! they created almost 8k full-screen blocks!
Anyway. It’s really cool to see. I think there are maybe fewer than 10 people that ever got to anywhere approaching this level of devotion with gunhouse, but even reaching a couple people feels like a huge victory for this game.