Hell yeah, excited to peep the gamecraft posted here.
I have been wanting to make a card / tile based game for a long time and was feeling inspired by the FF8 & FF9 card games (recently booted up both of those for the first time and immediately became more interested in them than the rpg) so I decided to roll my own mutation for the global game jam last January. I present: LOAMWEAVER
It is essentially triple triad, in that you attempt to flip your opponent’s cards to your color (white, or black) by placing creatures next to theirs, while modulating that interaction by placing lands that provide adjacency buffs.
The current build is playable for 2 people, hot seat style (kind of awkward i know, given the Current State Of Things). You can download a windows build here (includes instructions). Code & Design by me, Art by Caleb Cutler. You can follow us @wonkware_ on twitty and on itch
Would love any feedback y’all have about the mechanics / balance / UX / etc. I want to encourage fun, strategic play that is accessible but lurks with depth. What I consider a “full release” includes:
- Sound and music (anybody here make dungeon synth they want to put over this? 👀)
- Creature card art
- Single player against AI
- Networked multiplayer ??? lmao, i think if anything, this would be a good candidate for me to Get Into Networking because the interactions are so simple.
Known Bugs:
- It will sometimes display the incorrect winner of a match
- Obscure placement bugs: tiles disappearing, etc