ndiddy Disclaimer noted. I think you’ll find Valis II on Japanese PCs fairly playable and similar to its PC Engine successors in style and general quality. The Valis style’s core elements existed as of the very first game, though Telenet’s success with the series shows in greater budgets/ambitions later on.
Let’s also be careful to distinguish between core Telenet and Wolf Team, the latter of which developed many of the publisher’s most ambitious/experimental works. They even split off for a while, with some Telenet/Wolf Team staff staying on either end or choosing to do freelance work (the difference between house musician Shinobu Ogawa and wandering composer Nobuhito Koise, for example). Many core Telenet games are less ambitious but more polished than some of what Wolf Team did, the corollary being that Wolf Team could sometimes pair their creative highs with a solid base.
There are some surprisingly fluid action/platformer games for Japanese PCs which didn’t rely on cinematics, too, even if limited in number. A studio adjacent to Telenet in some ways, Glodia, did some innovative PC-88 action games (Lyrane and Testament) before moving on to high-performance JRPGs like Zavas and Emerald Dragon.
Anyway, before I get even more off-track, I’ll say that we’re lacking in proper Valis-like action platformers today, outside of some small under-the-radar stuff. A big problem lies in pairing the janky pulp anime aesthetic (which works best when avoiding modern-day otaku pitfalls–you know the ones) with attainable budgets. What Valis and its like did back then on J-PCs and consoles was higher budget than it needed to be, and scaling that to what’s possible today isn’t practical for actually getting such games made.