MDS-02 I’m not sure how much of the podcast you have listened to, but I think you may have taken Azurelore’s statements out of context, through no fault of your own.
Alex’s question of “What is wrong with videogames?” is part of a longterm recurring discussion initiated on Episode 146 - What Is Wrong With Videogames And Nine Other Questions (August 16, 2020). In that episode, Alex asked the titular question, well, once, and then nine subsequent times. The discussion didn’t start there but eventually the discussion did land on social and cultural problems with videogames and gamers and “Gamers,” in the “toxic element of videogames as a cultural sphere as a whole” sense. As well, when Alex finds it appropriate, he re-asks the question, and has a few times before, including in the anniversary episode. Again, the question was not meant to specifically steer the discussion towards social and cultural issues within games, it organically went there. I think a lot of us were feeling it at that time, with all of the social unrest of those times (which hasn’t gone away, of course). I distinctly remember listening to that episode and thinking that it was timely, to say the least.
So, when Alex asked that question and Azurelore gave the answer that they did, I would say with some confidence that that was not meant to speak about videogames or people who play videogames in a general sense at all. There is a sort of implied “What the hell is wrong with [the aspects of] videogames [that have made it develop such pronounced anti-social, right wing, bigoted elemenst]” in the question within the context of the ongoing discussion on the podcast. Perhaps, even, also with an implied “and what can we do about it?”
What Azurelore I believe was getting at overall, and I don’t mean to speak for them so they can correct me without reservation if they read this (they don’t read the forum regularly I don’t think), is that the toxicity of some subcultural elements of gaming did not just spring up out of nowhere and that there is something inherent to games that may have contributed to it happening the way that it did with Gamergate and with current associations of gaming with borderline sociopathic white men who embody a sort of equivocation of being a gamer with violence against women, being racist, homophobic, transphobic, ableist, and so on and so on. And, that there is no small measure of social power and influence that games are attempting to tap into and have tapped into for a long time (hence the reference to games having origins in gambling). Games do have psychological influence and they have, for a long time, attempted to tap into psychological feelings of validation, complacency, and feelings of power and autonomy. And I think that that is or at least could be a contributing factor to the sort of social/cultural problem that the overall gaming community has been facing for some time. That’s how I understand what they were saying, at any rate.
I don’t want you to think I’m just trying to tell you how to feel, rather, trying to reassure you that I don’t think how you interpreted the discussion was the intention behind the discussion, and there was implication about what the question was about that you may not have been aware of.