something i’ve been thinking about is the gamification of non gaming activities. lifestyle apps for working out or healthy eating take concepts of xp and motivate a person with animated notifications and numbers going up (or down). the tech security lessons and tests i’ve had to take for work incorporate points and anonymous leaderboards to keep us entertained while learning. video game ideas have definitely bled into larger culture, and literacy of those concepts is likely to be inherent in people in the future.
are these examples of games for people who don’t play games? i think they are, and what’s different from the classic notion of a video game is the lack of tension. i reckon that’s what y’all are getting at by removing combat and lose conditions altogether- a more passive, but still interactive technological experience.
it makes me wonder if tv shows or movies with branching paths based on viewer decisions could work now. telltale tried, and they’re defunct, but maybe they were just a little early. we’re getting to a point now where netflixing access to the streaming of video games being run on hardware in the cloud is possible. i wouldn’t be surprised to see something like a twitchless yakuza on my non gaming brother’s tv in the future in which all he had to do to play was subscribe and get a dongle and $30 controller mailed to him.