I’m nearing the end of the game, but I think the core demon mechanics just aren’t for me. I see the appeal and the underlying systems have depth I can appreciate, but it’s a little too “crafty” of an RPG for me. I strongly dislike the Atelier games and find most crafting systems to be overwrought, slow down the pacing, and lack discernible payoff. With SMT V it started fine but reached a point where I lost my sense of having a clear objective, and the opaqueness around the upgrade paths doesn’t make me want to do the work of planning out my demon growth strategy in advance.
There are entire categories of spells I never engage with, and since I’m playing blind and without a FAQ, taking risks on some very situational upgrades never seems like it makes that much sense. I also have some pet peeves that only got worse, such as when you fuse new demons, and are asked to throw away 2-3 skills before you have even had a chance to try them in battle. Ultimately though, I dislike how disposable my party members are. I know I’m not supposed to care for my party, but party dynamics are a big reason why I love RPGs.
All of that being said, SMT V has a lot going for it, and the game’s atmosphere and gameplay have left an overall good impression of the series on me, and I will be playing more of the games, but probably in much more casual ways (maybe with a guide) unless it really hooks me in. I’m glad I played, and even if it’s not one of my top JRPGs of the year, it’s still a good and very memorable game.