3D GBA games

Looks like they‘re drawing directly to two of the 64x32 sprites and using obj tiles as a buffer (usually that’s where you'd have all of your animation frames for a sprite loaded into memory). This is similar to what one of those Tony Hawk GBA games do, which definitely used a 3d model for the player.

Given that it's only 2 megs and there's some kind of towers of Hanoi minigame around 55 minutes in makes me think this was some recent CS grad's excuse to have a little fun writing a 3d engine.

Either way, I think we can agree: that music rules.

@sch interesting! Thanks for the context. I guess it makes the list??

I know its pre-rendered but the graphics in this game is wild.

The player movement is silky smooth but then you have Ron

https://cdn.discordapp.com/attachments/328056789621014528/1166317099774386176/image.png

@beets That Ron is begging to become someone's forum avatar (not mine though).

@beets Those backgrounds look ready for some zombie dogs to bust through a window.

@hellomrkearns Hot damn

@hellomrkearns GBA does what 32X also… does.

Now that I think about it, the Sonic Battle framework would be very good for an RPG

@hellomrkearns when I first saw this when it was new a couple years ago, of course I imagined King's Field on GBA.

But now, with this amazing new version, when I saw it this morning, my thought was Mega Man Legends on GBA

@exodus ah yeah, so much potential. I think Sonic Battle is cool despite its flaws. Love to see tactics ogre Denim sliding around the field haha. There were at least three tactics ogre style games on GBA, but none of them had the 3D style field like FFT did!

checking out the description, wow!

This isometric 3d demo was created sometime in 2002. As I'm sure is obvious, it uses assets likely from Tactics Ogre, Lufia, and DOOM. It is very basic in function, allowing for some rotation and zooming in and out, but this sort of thing was often created by developers as a quick first step in the prototyping process.

I asked around a bit, and no one recognized it from any homebrew development kits or anything, so it was likely created by someone at Crawfish or Climax. Fun stuff!

Some recently dumped GBA version of i-Ninja, looks a bit like super monkey ball in execution.

https://youtu.be/c9bDfZ-2moo?si=85yiQMgvtJcx8-mk

@MDS-02 ah, this is neat! The thread that keeps on giving. People just could not stop making 3D games for the GBA.

Wow. That was a cool game on PS2, but what else would you expect from the Croc: Legend of the Gobbos studio. Yes you would, shut up, Croc is great! IT IS!! Anyroad, I hope this rom will drop at some point. If this is addressed in the video I apologise.

Also, this is another cool thread on a cool forum. I'm going to stick around, I think. _(Mass booing)_

@Stuart Gipp Clicked the “Like” option for want of a “Boo” option.

Just kidding, obviously. Glad you're here.!

Was scrolling the Mobygames listing for Lego Drome racer and found another that I never have come across - A Sound of Thunder. Main character model looks pretty good, Max Payne GBA-ish, and you can drive a CAR (see 1:12 below). Similar camp as Barbie’s horse.

It actually looks like a pretty alright time, even.

Edit: oh well duh, this, Max Payne, Barbie, and Drome Racer are all the same dev. So is patient zero here actually Army Men Turf Wars??? This shit’s too small lol
https://youtu.be/LWo5zMi12tQ?si=0RpWp2Ys9gxqF7MI

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@exodus Need for Speed Underground

oh I played a lot of this when I was young. I really wanted to play the original game but my computer wasn’t good enough to run it. Fortunately emulating GBA was pretty easy and event though in run bad and looked awful when maximized on a CRT, it gave me kinda the experience I was looking for.
Always wondered how it looked on original hardware.

@MDS-02 I‘m not sure I’m seeing any 3D in these unless there‘s specific parts? I think they’re all prerendered sprites!

It's already been said, but this did remind me of Sonic Battle which is a game I hold close to my heart because of weird middle school kid behavior. I was a big Sonic fan when this game launched and bought it with my saved up kid money. I had a classmate who was a far bigger Sonic fan than I, though, and when he got the game a month later or so I had already beaten the main story and decided I was done with it. It was fine, I thought, but nothing special.

This kid played the game so much more than you could imagine was possible. He played it all day at school every day, all evening after he got home. In the game you can create a robot avatar thing with different parts and weapons you find throughout the game, and he would grind endlessly to get them all. The odds were impossibly low too, basically he was shiny hunting for these pointless robot parts. A year later he asked me to bring the game to school so we could have a battle. His robot instantly killed mine. Literally, one hit mine was dead. I was like "ok that was super fun, time to stop playing forever again." He grew upset though as he noticed something my robot had that his didn't. Who knows how I got it, but I had the one piece he needed to create the ultimate robot. He had been playing for basically a full year nonstop and never got it. We then traded parts so he could have that piece, giving me back every other "ultimate" piece in the exchange because he had doubles and triples and beyond of everything else. After the trade was completed he laughed so hard he spat all over my face and called me an idiot for making such a bad trade.

I will never play that game again. I have no idea where it is at this point anyway, I probably traded it away or lost it in a move. Nevertheless, it gave me a priceless memory: a weird kid to think about sometimes.

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@Garrett.exe Wow!!! That weird kid gave you a whole accidental education on something or other. I wonder whether he grew up to be a little more understanding of what a friendship is.