Worth every penny of the $20 it cost us.
More Crow Country and I’ve determined that this game is mean. Typically, when moving through an area in a survivor horror game, you’re given a choice: Do you use resources to clear the room so it’s safe for later backtracking, or do you save those resources and risk the potential damage when you revisit the area. It’s one of my favorite things in the genre; the map analysis and guess work you have to do to decide if an area is worth making safe. Is it a narrow hallway with several locked doors? Clear it! You’ll be back and it’s hard to evade enemies.
Crow Country takes this decision away from you. Enemies will continue to spawn in areas, new traps will appear out of nowhere, and you are not given the chance to create safe passage.
There’s parts of this that I love. I love that it takes away the ability to autopilot and forces you to keep on your toes. I don’t like that it makes fighting enemies seem like a waste of time. The only thing I use my gun for is to open crates and disarm traps. I feel like I’m being bullied a little bit. It takes away one of my favorite aspects of survival horror games and interesting choices that can pop up.
I remember this aspect being such a bummer in a game I otherwise loved. Particularly in the tight rooms, I understood the logic for the big hallways. Signalis does this too and then introduces ANOTHER consumable to perma kill enemies.
Signalis lifts that straight from RE remake, if I’m remembering correctly.
I for one like the crimson head mechanic once I understood it. I know I could put an enemy down for awhile, but they’d be back and badder unless I burned the remains
So Silent Hill fans really have bullied Bloober into making a good videogame for the first time in their lives, huh.
as a matter of fact, they’re bullying Bloober because they made a good game. Some hateful people just can’t accept Polish Excellence
woke poland continues to make my hot female characters still hot
Went on a tear this last week and finished both the Tsukihime Remake and Metal Gear Solid 4. Two games that have almost nothing in common with each other.
Absolutely loved TsukiRe. Went and got all the bad ends after finishing both Ciel route endings to get the secret movie that teases the far side routes. Finishing this I’ve almost read through all the main Type Moon works. Still need to eventually get to original Tsukihime and Kagetsu Tohya. Something about Nasu stuff just really hits right for me.
Metal Gear Solid 4 I am mixed on. Won’t say I hated it but I feel like it was over too quick? The end just kinda comes out of nowhere. The final boss fight and debriefing scene makes this whole game worth it though so I can’t be too bummed. Something I’ve been wishing going through these again is why isn’t the Japanese dub available with english text? I wanna hear Akio Otsuka snake in all these games. Learning that his dad plays Big Boss in 4 makes me soooo jealous of the Japanese audio track because that sounds sick.
Is this really only because the thing with Angela’s face? People on the internet are dumb, man.
this is a warning to all patriots. level 5 red alert status code “midnight”. Sweet baby has infiltrated Poland. I repeat: sweet baby has infiltrated poland
isn’t the silent hill wiki notoriously toxic?
I’ve put like 30 hours into Resonance of Fate and I don’t really know if there’s a plot (I think one is starting to emerge), but I am having so much fun running errands, clearing up hexagons, and making triangles with my party members that I don’t need one.
it’s off-puttingly written at a glance. At least the SH2 entry. Has a weird vibe for sure
More Crow Country more thoughts:
It does the RE thing of balancing the b-movie sillies and horror-tension on a razor’s edge. There are definitely silly situations that would be eye rolling if they weren’t handled perfectly, and so far so good.
Can’t give the game enough praise for the presentation: I’m constantly surprised with the audio design and visual details. I entered a room that was windy and Mara’s skirt and hair started to flutter in the wind, great stuff.
I also need to take back the “respawning enemies” thing. Enemies don’t respawn, but areas repopulate as you progress. Every time you solve a major puzzle, talk to an NPC, or pick up an important item, most (if not all) areas spawn at least one or two enemies and traps. I’m still not a big fan of this, but at least I know when I should be on the lookout for new threats.
I’m also getting the feeling that this is a very, very short game. I found a map of secrets that highlights where the game’s 15 secrets are hidden (akin to the treasure maps you buy from the merchant in RE4) and I’ve already found 6 of them just bopping around. I’d also figure that a map like that would be a mid/late game pick up.
I am playing Silent Hill 2 (the original). Did you know that it is very good? I don’t know how far through I am, I’m avoiding spoilers. I know the broad strokes of the story but individual moments are completely new to me. This is an astoundingly well-directed game, there are some genius misdirections and uses of the fixed camera to incite absolute dread. It’s also a pleasure to play thanks to the way the whole map system works, with James marking off locked or broken doorways, circling important locations, etc. Very immersive.
I’d like to play the remake but nobody has bought it for me despite my constant requests.
Not a lot of gaming going on for me lately, with other things (a girl?!) having most of my attention, but I have been picking at a new playthrough of Warhammer 40,000: Rogue Trader, since it got its first DLC featuring a new companion (along with a couple new classes/archetypes) a couple of weeks ago
I’m playing on the highest difficulty this time, which is a first on an Owlcat game for me since I found the Core difficulty of Wrath of the Righteous to be plenty challenging. Rogue Trader is quite a bit more forgiving in its encounter/systems design, so I’m giving it a go on Unfair after playing my last run on Hard. It’s still early, but I’ve actually had to resort to healing during combat a few times, which is a new experience for me with the game, and I’m anticipating an interesting time
I’ve just gotten introduced to the new character and my next play session (hopefully a bit tonight!) will have me diving into the first chapter of the new content properly. At the rate I’m going I’m not sure I’ll be finished before Dragon Age: Veilguard at the end of the month, but I’m enjoying myself all the same in the meantime
Happy for you! Glad to hear it!
i started playing kunitsu-gami: path of the goddess. now that’s a game.
If I’m being honest with myself, Silent Hill 2 is probably the most critical piece of media I have ever experienced. I do hold it as sacred. As such, I have no interest in the Remake.
That being said, the fans are weird.
As puritanical as I can be to no one other than myself about the originals, I have always been receptive to new tellings of these stories. I genuinely thought Shattered Memories was lovely! I even beat Homecoming last year for posterity.