Dinky Minimaps That Show The Whole Journey

I always loved the maps that showed the adventure ahead in one very cute summary image. What are your favourite examples? The more zoomed out and abstract the better.

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Ninja Princess's very cute map from the MSX version

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Ghosts n Goblin's map progresss stage was so satisfying to inch across.

To nobody‘s surprise, I’m quite fond of Pocky & Rocky‘s little overworld map. It’s strictly linear, you can't even go back to previous stages. Why is it here?? Just to be pretty, I guess!

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Just started this one…does this count? :sweat_smile:

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can't find one without the dang watermark……

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I don‘t know how I missed these before! (probably because I didn’t play this game omg)

I love the cute little graveyard!

Hello friend have you heard the good news about our lord and savior Tenchi wo Kurau II?


To be fair, this map seems obviously inspired by **Final Fight**’s iconic Metro City map.


Amusingly, this feature inspired Nishiyama when he moved to SNK. There is a similar map in **Fatal Fury** and an even more detailed one in **Art of Fighting**, both of which are spiritual sequels to the original Street Fighter, just like Final Fight, but also borrow a lot from Final Fight itself (and obviously Street Fighter II in the case of Art of Fighting).



An interesting detail about Art of Fighting’s scenography is that it only shows the map after the first fight. Sega does the same with **Golden Axe: The Revenge of Death Adder**, only revealing the map after the first stage, although a good reason for that is TRoDA allows you to choose between different paths to reach the destination .


You’d think the two Dungeon & Dragons games from Capcom would feature the same kind of map, given Capcom’s past history with minimaps, the D&D games’ similarities with TRoDA and their multiple paths. But nope. The earlier **Knights of the Round** does have a maquette of the stage ahead at the beginning of each stage, but it doesn’t show the full game’s map in one swoop.


**Captain Commando** is the game from that era that does the Final Fight shtick most properly. Good on you, Cap’.


The title screen map from Yoshi’s Island kinda blew my mind at the time…what a gorgeous-looking game

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Show me the map!!

These games look cool but I don't want to skim through multiple hour long youtube videos!

I like how much Donkey Kong Country's map oversimplifies the journey you take. He should have just walked on the beach the other direction, it would have saved time.

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SMT game overworlds have always captured my imagination with their minimalism,

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It's not a particularly spectacular one, but it is the only one I can think of right now.

Actually, it's kind of non-descript, even. If you don't immediately recognize it, try and guess, I'll put the answer below.

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>!It's the map from _Goof Troop!_ And it kind of looks like this game had cut content, kinda.!<

Two classics for me, Super Mario Land 2 (gameboy) and Tiny Toons (NES)

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Had a couple spring to mind.

Fairune has a map that weirdly takes up like half the screen and shows the entire overworld all at once. It also loops around vertically and horizontally like a Towerfall or Killer Queen stage

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There's the Monster Boy-like Aggelos that has this pretty, artsy map with absolutely zero accuracy to how the levels actually line up.

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And, basically the same as the Yoshi's Island map is Nidhogg 2


i‘m always thinking of rayman

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see the present floating in the sky? you can’t ever go there. what bastards.

Oh, I just remembered another fave!

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Also, the Revenge of Metaknight game has a little cinematic one that is fun.

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I’d make the case that chrono trigger’s map is more in this tradition than a typical JRPG overworld

Golf Story takes place in the most fictional setting I've ever seen in a game.

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@“fridgeboy”#p56152 [upl-image-preview url=//i.imgur.com/stfkXll.jpeg]

@“docky”#p56060 There you go, I bookmarked when the maps appear specifically.


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