Absolutely not. I worked out how to answer the classic “…but how will I know when I’m satisfied?”, and am comfortable putting a game down before seeing the end.
I currently have the following categories in my steam library:
“currently” in “currently playing” is defined fairly loosely:
If I decide “it is time to play a game” and I’m on my games pc, I will click one of the games in this category. Things get slowly removed or added with no real rule, rhyme, or reason. Far more often than not, I’ll be “done” with a game long before I’ve “finished” it.
I realised that at least for me, trying to be completionist was falling prey to the sunk-cost fallacy. I’d reached peak “fun” or “entertainment” with a game, but hadn’t “finished” it – so I’d push on, and this would actually lower my overall feeling of my time with the game. It doesn’t matter that there is stuff in there I’ve paid for but haven’t seen, grinding it out is going to lower my overall enjoyment and fondness of said game. Now, I just stop when I feel like I’m done. Sometimes that is over 300 hours, like Elden Ring. Sometimes it is 4.2 hours, like Ace Combat 7.