Dragon Quest IX: Sentinels of the Starry Skies was… pretty okay.
It smacks of a game that, in 2009, probably came off as a bit of a marvel. Visually, mechanically, narratively, there’s nothing wrong with the game per se, but I have a hard time saying that it’s an excellent game without having to weigh it through the lens of having been a “real” Dragon Quest game, but on a handheld console, which was probably still a pretty novel concept in 2009…
…actually, wait, what am I saying? The PlayStation Portable was released in 2004! Even taking into account Dragon Quest’s penchant for anachronistic stubbornness I feel at least a little less impressed by the game, overall. That being said I have a poor recollection of the technical capabilities and sense of scope of games from that period of handheld consoles. I have also at no point ever owned a Sony handheld, much to my regret, so maybe all of this is just talking out of my ass.
Most of it is, well, stock Dragon Quest, which is to say it’s tooled beautifully, it’s straightforward, it’s approachable, it’s fun, it’s relaxing, and so on. Perhaps where it falls short in a noticeable way is that it feels lightweight in comparison to even the mainline Dragon Quest games that came before it. I would describe Dragon Quests VIII, VII, and even VI as ‘long winded,’ more to benefit than detriment overall, but let’s just say it’s not entirely to their benefit. Yet, Dragon Quest IX feels like it’s over fast. I can’t decide if this makes it unfulfilling or if it means it was a breezy experience that felt lighter than it was.
…looking at total playtime on my Adventure Log, it seems trucking through main story - some save state shenanigans + some self-indulgent power leveling and min maxing (Dragon Quest IX is #1 in one category, that being having the most exploitable metal slime farming trick thanks to its baffling easy methods for manipulating RNG in combination with a little bit of luck) took me just under 60 hours. Okay, I’m being a bit too harsh on the game, then. It’s kind of impressive that a 60 hour RPG did feel a bit lightweight.
And, of course, this all comes with the caveat that I played without even a facsimile or approximation of any of the multiplayer features. Perhaps this was where the game was most fun, but, I feel it’s probably safe to assume the moment is forever lost. The idea of semi-randomly generated dungeon crawling, which is what I understand is the main draw of the postgame, doesn’t sound exceptionally appealing in either single player or multiplayer, though.
At any rate, I would highly recommend picking up Dragon Quest IX: Sentinels of the Starry Skies if it is 2009 and you need something to play on the bullet train to and from work. Otherwise, it’s for people like myself who have a completionist inclination towards Dragon Quest.
Oh, and lastly, the crafting economy is fucked, or at the very least, the amount of materials you need to craft complicated stuff seems to be balanced as if it expects you to be able to flit to and from multiplayer worlds and gather stuff with friends. Maybe not, I mean, I’m not sure how it works.