Ep. 180 - Insert Credit 20th Anniversary

### Ep. 180 - Insert Credit 20th Anniversary

Twenty years of [insertcredit.com](https://insertcredit.com), as remembered by past and present contributors. Featuring [Vincent Diamante](https://twitter.com/vincentdiamante), Chris Woodard, [Azurelore Korrigan](https://twitter.com/azure_lor), [Patrick Miller](https://twitter.com/pattheflip), and more. Original music by Kurt Feldman.

**Questions this week:**

  • 1. What do you remember about the GP32, and how does obscure hardware fit in Insert Credit’s taste? (07:20)
  • 2. What are the best video game comeback stories? (11:42)
  • 3. If Insert Credit could secure the film rights to any video game, what would it be? (16:09)
  • 4. What gets changed when porting a video game? (19:19)
  • 5. What Insert Credit-type games influence Vincent’s music composition? (23:06)
  • 6. What is Tose up to now, and what other important game companies don’t we know about? (31:51)
  • 7. Insert Credit declared the death of print video game media on April 16th, 2008. Is that about right? (36:38)
  • 8. In 2009, there was some pontification on what constituted "good" or "bad" video game journalism. Where do you stand on that now? (41:03)
  • 9. What are some of the most striking video game convention displays you’ve seen? (44:43)
  • 10. How did the cottage industry of new games for old consoles happen, and which ones are worth discussing? (49:50)
  • 11. How did the forums and community shape Insert Credit’s identity? (59:03)
  • 12. How can one still find obscurity on the internet? (01:09:03)
  • 13. What are the biggest differences between video game culture in 2004-2006 and now? (01:14:00)
  • 14. After all these years, how would you define your relationship to video games? (01:20:35)
  • 15. What the hell is wrong with video games? (01:24:54)
  • 16. How has Insert Credit changed since the start of the podcast? (01:44:53)
  • 17. How did you all go from writing about to developing and preserving video games? (01:49:24)
  • 18. Are video game blogs dead? (02:00:09)
  • 19. What are the best things to come out of Insert Credit? (02:04:40)
  • 20. Finish this sentence: Insert Credit is the _____ of video games. (02:09:15)

  • - [Lost Levels](http://www.lostlevels.org/)
  • - [Vincent Diamante](http://apocalypsewow.com/)
  • - [thatgamecompany](https://thatgamecompany.com/)
  • - [Skullgirls](https://www.mobygames.com/game/skullgirls)
  • - [GP32](https://en.wikipedia.org/wiki/GP32)
  • - [Arcturus: The Curse and Loss of Divinity](https://www.mobygames.com/game/windows/arcturus-the-curse-and-loss-of-divinity)
  • - [Astonishia Story](https://www.mobygames.com/game/astonishia-story)
  • - [White Day: A Labrynth Named School](https://www.mobygames.com/game/white-day-a-labyrinth-named-school_)
  • - [Corum III: Chaotic Magic](https://www.mobygames.com/game/corum-iii-chaotic-magic)
  • - [Gamasutra](https://www.gamasutra.com/)
  • - [Punch-Out!! (Wii)](https://www.mobygames.com/game/punch-out)
  • - [NieR](https://www.mobygames.com/game/nier)
  • - [Puyo Puyo](https://www.mobygames.com/game/puyo-puyo_)
  • - [Windjammers](https://www.mobygames.com/game/windjammers)
  • - [Wonder Boy](https://www.mobygames.com/game/wonder-boy)
  • - [Hajime no Ippo](https://www.imdb.com/title/tt0481256/)
  • - [Asuka 120%](https://www.mobygames.com/game/asuka-120-final-burning-fest)
  • - [Clue (1985)](https://www.imdb.com/title/tt0088930/)
  • - [SoundTeMP](https://en.wikipedia.org/wiki/SoundTeMP)
  • - [Sky by thatgamecompany](https://thatgamecompany.com/sky/) featuring music by [Vincent Diamante](https://twitter.com/vincentdiamante)
  • - [Kingdom Hearts 100% ending featuring Insert Credit watermark](https://www.youtube.com/watch?v=Lf-UVwiog70)
  • - [Tose Co. Ltd.](https://www.mobygames.com/company/tose-co-ltd)
  • - [Interview: Tose: Game Development Ninjas](https://www.gamasutra.com/view/feature/131105/interview_tose_game_development_.php) by Brandon Sheffield
  • - [Game Developer Research Institute](http://gdri.smspower.org/wiki/index.php/Main_Page)
  • - [Jason Schreier](https://twitter.com/jasonschreier)
  • - [Gizmondo](https://en.wikipedia.org/wiki/Gizmondo)
  • - [Phantom](https://en.wikipedia.org/wiki/Phantom_Entertainment)
  • - [ApeXtreme](https://en.wikipedia.org/wiki/ApeXtreme)
  • - [N-Gage](https://en.wikipedia.org/wiki/N-Gage_(device))
  • - [Colors](https://en.wikipedia.org/wiki/Colors_(video_game))
  • - [Intellivision Amico](https://en.wikipedia.org/wiki/Intellivision_Amico)
  • - [Star Odyssey](https://www.mobygames.com/game/genesis/star-odyssey)
  • - [SGDK](https://github.com/Stephane-D/sgdk)
  • - [Super Fighter Team](https://www.superfighter.com/)
  • - [Piko Interactive](https://pikointeractive.com/)
  • - [Stone Protectors](https://en.wikipedia.org/wiki/Stone_Protectors)
  • - [MadMan's Cafe](http://www.mmcafe.com/)
  • - [Peter Molyneux](https://en.wikipedia.org/wiki/Peter_Molyneux)
  • - [The GIA](http://www.thegia.com/)
  • - [Insert Credit Show Episode 13 - Shave and a Haircut, with Justin McElroy](https://insertcredit.com/show/13/)
  • - [Castlevania: Harmony of Dissonance](https://www.mobygames.com/game/castlevania-harmony-of-dissonance)
  • - [Iron Man](https://www.mobygames.com/game/iron-man)
  • - [Captain America: Super Soldier](https://www.mobygames.com/game/captain-america-super-soldier)
  • - [Shoryuken Forums](https://forums.shoryuken.com/)
  • - [The Molydeux Game Jam](https://www.gamasutra.com/view/news/167882/Postmortem_What_Would_Molydeux__a_global_game_jam.php)
  • - [Lost Media Wiki](https://www.lostmediawiki.com/Home)
  • - [Barnyard Blast: Swine of the Night](https://www.mobygames.com/game/nintendo-ds/barnyard-blast-swine-of-the-night)
  • - [Edge Magazine](https://en.wikipedia.org/wiki/Edge_(magazine))
  • - [Flower](https://www.mobygames.com/game/flower)
  • - [The Last Blade 2](https://www.mobygames.com/game/last-blade-2)
  • - [Ghost in the Shell: Stand Alone Complex for PS2](https://www.mobygames.com/game/ps2/ghost-in-the-shell-stand-alone-complex)
  • - [Drag-On Dragoon](https://www.mobygames.com/game/ps2/drakengard)
  • - [cavia inc.](https://www.mobygames.com/company/cavia-inc)
  • Take part in our [Insert Credit Listener Survey](https://docs.google.com/forms/d/e/1FAIpQLSdywAVUPetdXjrZPX6q1chP-YMWAQbcLCcDzYoZB998IKlPrA/viewform)!

    Support on [Patreon](https://www.patreon.com/insertcredit)

    Subscribe: [RSS](https://insertcredit.com/show/rss), [Apple Podcasts](https://podcasts.apple.com/us/podcast/insert-credit-show/id1509363651), [Google Podcasts](https://podcasts.google.com/?feed=aHR0cHM6Ly9pbnNlcnRjcmVkaXQuY29tL3Nob3cvcnNzLw), [Spotify](https://open.spotify.com/show/6CwWZE5p7vazIV1jrV9hln), and more!


    There's a surprise in the middle of the episode. Please do not read this comment thread before listening if you would like to be surprised.

    Both NieR and cavia were brought up in this episode. If NieR: Replicant ver.1.22 ends up being a big success like Automata before it, what do you think that means for cavia‘s legacy? Will their swan song game be rendered obsolete? Or would their legacy shine through the new version developed by another team? Is this a refinement of cavia’s ideas in order to make NieR into one of Square‘s rising star series? Or will it be a revisionist history of a game that gained a cult following BECAUSE of its rough edges, not in spite of it? I’m very excited to play this game and witness the reception so I‘d be happy to hear everyone’s thoughts beforehand.

    @FrogChamp#25826 my guess is the legacy will be lots of people on this forum saying to other people casually “oh yeah, that was really good…you should still check out the 360 version though”

    @FrogChamp#25826 We'll all say “I guess Insert Credit was right… everybody DOES love cavia”

    @espercontrol#25829 I was planning on playing both at some point. The new one when it releases and the original when Tim reviews it for Action Button!!

    I am pretty confident that the new one will not replace the old, unless they keep the combat the same. BUT we shall seeeeeeeeeeeeeeeeeeeeeeeeee. I'm very skeptical!!!

    In this episode all wrongs become right as things come full circle. All my questions are answered, glad the intention behind the forum is what it is, I could have used this sort of thing 10-13 years ago when social media started gripping my vulnerable millennial brain. All my epic video game ideas of yore were pearls cast upon the swine that was Tumblr circa 2009-2015.

    should i join tim’s discord? he put out a pretty good case for it. i always assume though that it (or any discord with more than 5 people) would be way too stressful for me. while i’m sure i’m missing out by not hopping on the discord train, i’m not very good at real time communication! it takes me like an hour to go through all the psychological barriers necessary to post a paragraph like this. but maybe i should just force myself to pop in from time to time.

    somebody convince me one way or another!

    (also this episode was wonderful. thanks a lot for getting all these people together.)

    @saddleblasters#25862 it moves pretty quick, even more so than the IC forums. don’t expect to keep up with everything. it’s good to just watch the conversation for a little bit, and speak up if you have something to add or a question to ask. that’s how i approach it at least!!

    I think my favorite line from this podcast thus far is from Azurelore w/r/t the forums, but kind of applies to everything “You create the world you wanna live in”

    I wasn't contacted ;_;

    Now to listen.

    since I didn‘t feel like I should recommend anything in the show, I’ll recommend now that you listen to this cool song: https://www.youtube.com/watch?v=r_J67_2FZEw

    the surprise made me scream.

    Yeah but Nier FEELS like an Xbox 360 game (to me)

    Somebody please spoil the surprise for me. I will be able to read it here before I am able to listen to the podcast.

    @whatsarobot#25883 jaffe properly disclaimered it at the top of the thread so; tim shows up for the second half of this episode!!! bingo button and all

    it was wholly and entirely unplanned on our part. nothing to formally announce about his presence going forward, but having him on was a true delight.

    @Syzygy#25881 i actually owned it on ps3!! it just seems like Old Man Nier, who i believe was 360 exclusive, is maybe slightly more interesting.

    @espercontrol#25885 Thanks @espercontrol - I assumed this would be the case!

    Holy cow this episode rules. Really cool insights from everyone. As someone who has come back to video games during quarantine and is sort of reckoning with what role they’ve played in my life, Azurelore’s segment honestly got me a little teary. Throughout the episode, it was enriching to hear about video games through a craft and an industry lens from a time where I would have just been a kid and not given those things much thought.

    I don’t typically listen to the podcast when it first uploads (which is on Monday evenings for me) but I had gotten a Tim Horton’s iced coffee and was gearing down to play some Bravely Default II waaaaayyy past midnight as a little treat for myself. So I figured the podcast would be cool to listen to while grinding and navigating dungeons in-between the story stuff.

    One of the narrative themes of Bravely Default II, at least with what I’ve played so far and certainly the chapter I’m on right now, is honoring personal legacies and historic relationships while persisting on the necessary journey ahead. So it was kind of surreal to hear people who seem to still genuinely enjoy each other analyze their role in work that has meant a lot to others and continue to put their heart into creating things with purpose. And listening to this in 20/30-minute drops between JRPG cutscenes about the longevity of friendships and the importance of growth (and magic crystals or something) was just a wonderfully bizarre experience.

    Which is to say thank you to everyone who has a hand in making this show and continuing the work that was started with the website. To me, the Insert Credit Show is a weekly study in conscious creativity and engagement with video games that feels applicable to almost any art. And it feels like I’m witnessing something special that has been special for a long time.