Ep. 208 - How To Correctly Pronounce Ocarina, with Jackie Cole

### Ep. 208 - How to Correctly Pronounce Ocarina, with Jackie Cole

Community Manager for [Singularity 6](https://singularity6.com) Jackie Cole joins the panel to cover the dark truth behind convention booths, not letting the gacha getcha, and Call of Looney. Original music by Kurt Feldman.

https://www.youtube.com/watch?v=6Nct-eXir6A

**Questions this week:**

  • 1. Can games be used as tools for mental health? (03:00)
  • 2. Why does every MMO feel so bad to play, and can that be fixed? (07:04)
  • 3. Are emulation hobbyists saving or destroying video games? (11:26)
  • 4. Who are the nicest, most well-adjusted people in video games? (15:53)
  • 5. What do most people not know about running a convention booth? (20:06)
  • 6. Dirtbag Spencer asks: How can we make gamers care less about brands and more about the people who make video games? (23:57)
  • 7. Has a video game ever satisfactorily addressed a complaint you had with it while you were playing it? (29:08)
  • 8. Where would be the point in a documentary series about game companies where a still flips to a photo negative and the voiceover goes “And that’s where it all went wrong?” (33:15)
  • 9. Is there any way for Call of Duty to redeem itself ethically? (37:29)
  • **LIGHTNING ROUND**: Celebrity Gamer Tags (41:57)

    Recommendations and Outro (49:18)

    **A SMALL SELECTION OF THINGS REFERENCED:**

  • - [Zero Wing](https://www.mobygames.com/game/zero-wing)
  • - [Puss N Boots: Pero's Great Adventure](https://www.mobygames.com/game/nes/puss-n-boots-peros-great-adventure)
  • - [Swery's The Good Life](https://www.mobygames.com/game/good-life_)
  • - [Monster Hunter: World](https://www.mobygames.com/game/monster-hunter-world)
  • - [Hellblade: Senua's Sacrifice](https://www.mobygames.com/game/hellblade-senuas-sacrifice)
  • - [Stardew Valley](https://www.mobygames.com/game/stardew-valley)
  • - [Depression Quest](https://www.mobygames.com/game/depression-quest)
  • - [Sky: Children of the Light](https://www.mobygames.com/game/sky-children-of-the-light)
  • - [Journey](https://www.mobygames.com/game/journey)
  • - [Brain Age: Train Your Brain In Minutes A Day!](https://www.mobygames.com/game/brain-age-train-your-brain-in-minutes-a-day)
  • - [The Insert Credit Dot Com Forums](https://forums.insertcredit.com/)
  • - *[Metroid Dread* Is Already Running On Switch Emulators](https://kotaku.com/metroid-dread-is-already-running-great-on-switch-emulat-1847833403)
  • - [Players Have A Ton Of Complaints About Nintendo Switch Online’s N64 Games](https://kotaku.com/players-have-a-ton-of-complaints-about-nintendo-switch-1847936448)
  • - [C418](https://en.wikipedia.org/wiki/C418)
  • - [2 years of failure by C418](https://c418.bandcamp.com/album/2-years-of-failure)
  • - [The World Famous Vincent](https://twitter.com/vincentdiamante)
  • - [Anita Sarkeesian](https://en.wikipedia.org/wiki/Anita_Sarkeesian)
  • - [Insert Credit's Own Ash Parrish](https://twitter.com/adashtra)
  • - [Victoria Tran](https://among-us.fandom.com/wiki/Victoria_Tran)
  • - [Indie Megabooth](https://indiemegabooth.com/)
  • - [Noclip Documentaries](https://www.noclip.video/)
  • - [Higurashi series](https://www.mobygames.com/game-group/higurashi-no-naku-koro-ni-higurashi-when-they-cry-series)
  • - [NieR](https://www.mobygames.com/game/nier)
  • - [Destiny 2](https://www.mobygames.com/game/destiny-2)
  • - [Tomak: Save the Earth, Again](https://www.mobygames.com/game/gp32/tomak-save-the-earth-again)
  • - [Tomak: Save the Earth, Again's reviews page on Mobygames, which calculates mostly based on Brandon's 2002 insert credit review](https://www.mobygames.com/game/gp32/tomak-save-the-earth-again/mobyrank)
  • - [Gunhouse](https://www.mobygames.com/game/gunhouse)
  • - [Deadly Premonition](https://www.mobygames.com/game/deadly-premonition)
  • - [Star Wars: Battlefront II](https://www.mobygames.com/game/star-wars-battlefront-ii_)
  • - [The uncomfortable truth of Call of Duty’s latest marketing campaign](https://www.polygon.com/22748724/call-of-duty-vanguard-trailer-marketing-campaign-ww2) by [Kazuma Hashimoto](https://twitter.com/JusticeKazzy_/)
  • - [Battlefield 2042](https://en.wikipedia.org/wiki/Battlefield_2042)
  • - [Castle Wolfenstein series](https://www.mobygames.com/game-group/castle-wolfenstein-series)
  • **Insert Credit Recommends:** [ACTION BUTTON Reviews Cyberpunk 2077](https://www.youtube.com/watch?v=LnBKX_vdYQI), the 1-6 Route

    Support on [Patreon](https://www.patreon.com/insertcredit)

    Subscribe: [RSS](https://insertcredit.com/show/rss), [Apple Podcasts](https://podcasts.apple.com/us/podcast/insert-credit-show/id1509363651), [Google Podcasts](https://podcasts.google.com/?feed=aHR0cHM6Ly9pbnNlcnRjcmVkaXQuY29tL3Nob3cvcnNzLw), [Spotify](https://open.spotify.com/show/6CwWZE5p7vazIV1jrV9hln), and more!

    {“sticky”:true}

    >

    @“esper”#p47126 Is there any way for Call of Duty to redeem itself ethically? (37:29)

    It's a good question, but with a really boring and quick answer: "no".

    aw yeah 1 and 6 were the ones I picked. eventually I finished the lot, going with 0 1 6 7 5 2 4 3

    really don‘t like the idea of video games being used for anything that could be considered a mental health intervention in anything like a clinical sense. The discussion on the show was much lighter ofc and focused on calming, self-regulation techniques and stuff like that, but if we’re talking about art (I hope we are) then it can‘t ever have that kind of expectation hung on it. Going to do the unthinkable and invoke some “professional” “knowledge” and point out that even established behavioral health interventions are notoriously hard to study and get a handle on how/why/if they are effective, and I would absolutely not trust tech/videogames to approach this remotely competently lol. And then there’s the art side of things and it‘s a bad road to go down to expect art to be liable for anyone’s well-being

    Minnesota is more “Dontcha Know” and Wisconsin is more “If you‘re going fur sumthin don’t furget to bring a behg. (bag)”

    @“DavidNoo”#p47168

    https://www.youtube.com/watch?v=-8G2thXyHOI

    >

    @“esper”#p47126 Has a video game ever satisfactorily addressed a complaint you had with it while you were playing it?

    This is the metroidvania (don't @ me) genre in a nutshell for me. I nearly gave up on Metroid Dread because of how frustrating navigating underwater can be--instead, I just powered through until I found the Gravity suit. The same could be said about Hollow Knight, which felt a bit off to control at first, but became incredibly fun and fluid after unlocking enough abilities. I'm still not sure how I feel about creating and then addressing complaints as a _game mechanic_, though...there's a real fine line between friction and frustration and even the best games in the genre come dangerously close to the latter.

    >

    @“esper”#p47126 How can we make gamers care less about brands and more about the people who make video games? (23:57)

    https://www.youtube.com/watch?v=N4UFC0y1tY0
    putting names in the titles helps but

    [upl-image-preview url=//i.imgur.com/Ar0Q9Jc.jpeg]

    Imagine a world where Game Credits were more like a yearbooks with pictures next to people's names. seeing that there are actually humans with faces behind these games would be a monumental leap forward. Especially considering at one point in Video Game History, due to fear of employees getting poached by rival companies, Programmers were not allowed to take credit for their work so ALL Video Game Credits were published with fake names/ pseudonyms. In 1979 Atari programmer Warren Robinett had to hide his name in Adventure and it became one of the first Easter Eggs.
    [upl-image-preview url=//i.imgur.com/OrvE4vx.png]

    @“yeso”#p47162 yeah, I was pretty distracted this episode (new place, lots of noises to try to block out, my door is thin as heck), so I didn‘t get into that but I agree. I’m very skeptical of tech being used to “solve” mental health problems, even as I've read research about games helping soldiers with PTSD etc.

    @UnparalleledDev Just to say, Adventure is not the first! Kate Willaert (who was on the show recently) did a research piece about it: https://www.acriticalhit.com/the-true-first-easter-egg-ready-player-one-was-wrong/

    >

    @“esper”#p47126 Are emulation hobbyists saving or destroying video games? (11:26)

    One aspect of the Kotaku story that I would have brought up is that Metroid generally hasn't sold well enough for Nintendo to want to invest as much into new games as they would for Mario or Zelda, and considering Dread was the first mainline game in the series since Fusion (stuck in limbo for 15 years!) fans felt like this in particular was a time where we needed to vote with our wallets. I don't know how much that article could have possibly impacted Metroid's sales numbers, but I get why some people got upset.

    I thought for a bit on something similar to the MMO question a bit ago, on how the design of the game would lead to certain types of players joining. In my thought experiment, it was with the goal of attracting chill/helpful players. I kinda forgot what I was thinking, but I‘m pretty sure one thing I thought was getting rid of ’high-level‘ gear would be good (I dunno why, but I don’t really like players walking around with ‘high-level’ gear, it just feels show-offy to me, and I suppose I thought it contributed to the ‘try-hardness’ of MMOs).

    Also, if anybody wants to set up an Insert Credit MMO, I‘d play (and I don’t even like MMOs that much!)

    >

    @“exodus”#p47203 mental health

    everyone's response was totally reasonable and no one got out over their skis on it. That PTSD treatment is interesting, but my understanding is that it's more of an environmental/sensory thing than an actual game. If we have the same thing in mind that is

    @“yeso”#p47232 yeah, it's “serious games” which are still games, but for specific targeted purposes (like teaching people to do micro surgery and stuff)

    Reagan is undoubtedly Call of Duty’s real life zombie.

    I understand @exodus's pronunciation given he lives in greater Oc[arina]land.

    The game credits chat is always totally alien to me as someone who is not in the games/entertainment industry. I know it's different for those who are because it keeps getting brought up on this and other sites that being in the credits is pretty important for one's career growth.

    I've been in the tech industry my whole career and as a full time employee of any company I've worked for, all the intellectual property I create is owned by that company. And at zero point in time has anyone ever considered "hey, here's the list of people who contributed to this program or product and we're publicizing it externally". I'm not saying it's right or wrong, it's just such non-expectation for me. It's assumed that The Company isn't going to put my name anywhere on it. I do refer to products that I've contributed to on my resume and in interviews, so I don't even know what I would do if someone asked me to "prove it" beyond referring them to my references.

    The reason I was going so hard for OAKarina of time is because of my earlier legend of zelda: smokarina of time joke which I want to remain relevant lol

    and as for credits, it's because games are decidedly a creative medium, and we've traditionally celebrated those creators in a way that's different from the creation of a service or product. I guess it's because it's art-adjacent... something like that.

    >

    @“Syzygy”#p47224 there are actually humans with faces behind these games would be a monumental leap forward.

    well butter my biscuit

    The new Niantic Pikmin game is good for mental health cause it gets me outta da dang house

    @“yeso”#p47162 As someone with some small exposure to The System, I don’t necessarily see the problem in, like, Tetris being used as a tool in PTSD therapy any more than Wii Sports being used in physical therapy. Like obviously it’s not any kind of replacement for proper clinical attention, but I don’t see how games couldn’t fit into the general umbrella of art therapy or methods like that, especially since as @“exodus”#p47251 points out there is real evidence out there that games can, if nothing else, access and impact unique areas of the brain (in ways that have thus far been explored by their designers for more evil purposes than good ones).

    Could be I’m totally misunderstanding the point you’re trying to make tbh, I’m tired