@yeso Definitely agree that the main consideration should be a holistic together-ness of the type of game, narrative, and difficulty. Like you said, there are many ways a game can be difficult. Personally, I am more attuned to twitch games or games about spatial awareness, and find games based on complex number-systems (like a few of the ones you mentioned) to be less intuitive and therefore more difficult. There is an interesting consideration here about mental and physical difficulty that I didn’t really think about before.
You could say that the stat-based number-crunching mechanics of JRPGS (just an example – you might not actually think this) are incongruent with the narrative style and vestigial to an older time period of video games, but put another way, they are a part of the tradition of those types of games, and clearly the connection between the two must be more than tenuous because they continue to entrance players decades later. Maybe I am being too descriptive and falling into the trap of “if it works, it works” but also, if it really didn’t work, no one would make or play JRPGs. And while visual novels might capture that Japanese-style game-y story itch for some people, they don’t have the same appeal as a JRPG, and there must be a reason for that. I think a similar argument could be made about something like Uncharted, whose incongruities have been elaborated in detail, and yet still seem to make sense to a lot of people in some weird way. Not trying to say “things are good because they are popular” or even that “things are popular because they are good”… you know what I mean. I just always feel uncomfortable speculating on what video games should be and prefer to wonder about how they could be the best version of what they are, if that makes sense.
Anyway, it’s always interesting between us because we like very different types of games and for quite different reasons! I consider Super Mario Odyssey to be something akin to a “beautiful game,” or even a masterpiece, and I have no way of justifying or explaining that through comparison to any work of art other than itself, which I think is kind of interesting. It proves to me that, however much I try to shoehorn books into every discussion, there is something about games that is very novel and exciting (even though I don’t like playing ~ 99% of them.)