Ep. 349 - Crab Up, Squad! with Simon Parkin

Yah, I was going to mention this. I think he was being polite and waiting his turn, which doesn’t really arrive on this show without inserting oneself. It is possible he was feeling too british to interrupt us!

8 Likes

The worst gaming take that I usually see is that games before 1995-ish (or whenever the person was born) aren’t actually “fun” and they’re more like historical curiosities. Which mostly just reveals that they haven’t played very many old games.

7 Likes

Games have actually gotten less fun as time goes on.

1 Like

I found it odd the guest kept talking over Frank.

18 Likes

Hadn’t considered that, makes sense. No shade intended and I’m definitely not having an go at Simon - I wanted to hear him speak! It just came across like he was being cut off frequently for a whole lot of nothing. Your editing is so seamless @esper that I forget it’s not a natural conversation.

In conclusion: the Queen would have Jet Set Willy on Spectrum.

3 Likes

quite possible he got cut off as well! I certainly wouldn’t put it past us collectively

i genuinely shouted (well, whisper-shouted) aloud “yes, yes!” when tim said “let’s talk about sokoban for 60 minutes”
please make this happen please i’ll do anything i’ll bankrupt myself even please

12 Likes

Steve Neale described genre as a process of “repetition and difference” and I think that’s a better way to think about it than simply boxes we put things in. Genre theory and genre studies are sub-fields of writing studies and a lot has been written about it. Interesting stuff to read in my opinion!

Haven’t listened to the episode yet so apologies if anybody went on a big Steve Neale lecture.

5 Likes

I’ve long felt that the term “puzzle game” really refers to two different, more or less completely unrelated, genres: one featuring, say, Tetris, Puyo Puyo, Bejeweled, 2048 and Mr Driller, and another featuring the likes of Portal, Braid, Sokoban, Baba is You and the Incredible Machine. The latter category is probably more aptly described by the term “puzzle game” since they’re literally games about solving a series of puzzles, but I can’t think of a good name for the former group.

4 Likes

I was worried when I started up Vagrant Story a few weeks ago since people had (half-jokingly it would seem) called it a Sokoban game. But luckily it was just a nice flavor profile on top of everything else (like Valkyrie Profile’s crystal platforming). Play that game if you haven’t already, it feels Insert-credit (7/10) esque to its core.

Also I know this could be a whole podcast segment, but the question about genre ripoffs, etc. got me thinking about something I’d never really tried to put into words but had a gut-feeling/kneejerk reaction whenever people use it so frequently: roguelikes. Roguelites. Whatever you want to call them. It all feels a bit mangled nowadays - how big is the gray zone here? Nethack is super cool & interesting (even though I’ll never beat it), and feels like its own thing in comparison to what we’d call roguelikes in the modern era. I’m sure there’s some long screed/post/podcast episode about it, but I ain’t seen it myself yet.

P.S.S. about freedom in games: too much freedom is scary as heck, which is why I’ll never touch Dorf Fort. Props to anyone who can handle it.

3 Likes

@footfoot Yeah, it’s difficult to label what that other wing would be. “Appear and clear” seems pretty catchy to me.

To go a bit further, this is how Sonic consists of 100 genres, using Sonic 1-3 and Sonic & Knuckles. Just spinballing here; most of these will seem either too niche or too broad to be as useful a genre as “platformer,” but at the very least, a cluster of games could be identified with that feature:

  1. Platformer
  2. Action game
  3. Path game (note: if we accept something as general as the “platform” as a genre definer, then Sonic rolling for long stretches along paths is certainly a genre of its own)
  4. Jump-and-spin game
  5. One-hit enemy game
  6. Boss with number of hits game
  7. Rapid movement from standstill (dash) game
  8. Score game
  9. Timed to die game
  10. Second chance thanks to collectible (ring) game
  11. Powerups in boxes game
  12. The bridge flexes when you go over it game
  13. You’re invulnerable for a short time game
  14. Special stage game
  15. Multiple ending based on in-game collectible game
  16. Pass a finish line to end the level game
  17. Push the button to end the level game
  18. Second player can play sidekick game
  19. Sometimes walls let you go through them game
  20. Idle animation game
  21. This game technically has gambling game
  22. Animal mascot game
  23. Springs game
  24. Separate running and rolling mechanics game
  25. Accessible level select game
  26. Accessible debug mode game
  27. Accessible sound effects game
  28. 2 player split screen mode game
  29. Side-scrolling game
  30. Vertical-scrolling game
  31. Checkpoint game
  32. Balls and walls that go “ding” and deflect you game
  33. Conveyor belt game
  34. Dodging light beams and projectiles game
  35. Extra lives game
  36. Continues game
  37. Water makes movement slow game
  38. You suffocate in water game
  39. You need air bubbles to breathe underwater game
  40. A character can fly game
  41. A character can climb walls game
  42. A character can glide game
  43. Mechanisms help carry a character up game
  44. Multiple same-themed levels are divided into sets game
  45. An attempt is made to show progress from one set to another game
  46. A snowboarding game
  47. A pulley system game
  48. Spikes make you go “ow” game
  49. Falling through the bottom of the level kills you game
  50. You glitched, your sprite changed color, and the 1990s internet made up an entire backstory for who you are game (the “Ashura” game)
  51. 16-bit game
  52. Genesis game
  53. Sega game
  54. Yuji Naka game
  55. (I could probably keep that going with other main staff, but that seems easy, so read number 55 as X-staff game)
  56. The grass has two lined colors of green game
  57. The land incorporates a checkerboard pattern game
  58. The land has continuous inclines and declines game
  59. The platforms sometimes move game
  60. Cannon shoots you out game
  61. The environment can squish you game
  62. Sometimes lava and other hurty objects chase you game
  63. You can turn into a super version of yourself game
  64. You go into spaaaaace game
  65. Enemy pops out of wall to surprise you game
  66. If you don’t jump, you sink in it (e.g. oil, quicksand) game
  67. Fans blow you in a direction game
  68. You’re flying on a plane and kind of control it, but you’re also standing on the plane and can jump or what not game
  69. Jump on the mushroom to go up a bit game
  70. Vines fold one way to form platform game
  71. A ground vine catches you and you can’t move game
  72. You have to periodically hit switches or something bad gets you game
  73. At least one of the levels is primarily a transition level with, maybe, one boss fight game
  74. Different characters have slightly different level or boss sets game
  75. The enemies are robot animals game
  76. Defeated enemies release surprise animals game
  77. Physical lock-on game
  78. Double jumping game
  79. Shields game
  80. You can push obstacles to make a new path game
  81. Speed shoes game
  82. At least one power-up is a power-down game
  83. At least one power-up attracts the in-game collectible to you game
  84. You can’t use this move, but an otherwise playable character uses this move against you when you fight them game
  85. All the playable characters are boys game
  86. The only voice acting is saying the name of the publisher game
  87. At least some players of the game experience the story through the lens of supporting media tie-ins (cartoon, comics, etc.) game
  88. The special stage is more difficult with multiple characters or players game
  89. An official tournament has been held using this game game
  90. Console game subsequently adapted to arcade game
  91. Console game subsequently adapted to handheld game
  92. Giant mech game
  93. Science fiction game
  94. Tropical game
  95. Spiky ball swings on chain game
  96. Credits include a medley of music from across the levels game
  97. Post-credits cutscene game
  98. Game that tells you “game over” when you lose
  99. Post-credits and credits scene, you go back to the title game
  100. Death sound is a type of “boing” game
13 Likes

Worth mentioning that the actor portraying Segata Sanshiro is Hiroshi Fujioka, who is also Takeshi Hongo in the original Kamen Rider.

This also seems like the right place to mention that the original Kamen Rider run is free on Tubi.

13 Likes

do you have anything you recommend? i didn’t pay attention to this part in school

1 Like

my submission for genre descriptor is “Traditional Sunday Puzzler”

4 Likes

I winced

6 Likes

I think you have to approach it from the same “no one could possibly read the New Yorker for the cartoons” angle that the podcast did, but a lot of gacha games also have their own regular gag comics, even running in the actual game interface and are usually incomprehensible in-jokes. No reason to read them if you’re not already playing the game.
https://prd-game-a1-granbluefantasy.akamaized.net/assets_en/img/sp/assets/comic/episode/episode_2415.jpg

3 Likes

Dreamcast 2, Mario nor Masterchief nor Kratos are on this Dream Cast. We’ve got SONIC

6 Likes

Sure! I’d recommend (in this order):
(If you want to go back to what is probably the true genesis of these ideas, you’ll want to start with Lloyd Bitzer’s “Rhetorical Situation” but you can probably skip that if you want)

Kerry Dirk’s “Navigating Genres” is a good starting point, in my opinion.
Carolyn Miller “Genre as Social Action”
Amy Devitt “Generalizing about Genre: New Conceptions of an Old Concept”
Stephen Neale “Questions of Genre”

I did some quick searching to make sure these are all available online, but if you have trouble finding something, I can probably get you a PDF.

After reading those, I would say that if you want more, start digging into the bibliographies of these four and read what sounds interesting.

8 Likes

i just noticed this question doesn’t actually say the dreamcast 2 is a game console.

what might the dreamcast 2 be, other than a console?

a cult?

i’m just asking questions.

7 Likes

It’s not a “you” problem brandon, tears of the kingdom makes me sick

1 Like